Lukasz.dk Personal homepage of Lukasz Bruun

Documents And Links

Documents

Procedural Rendering on PlayStation 2

Written by Robin Green, R&D Programmer, SCEA. The title is a bit misleading, because this paper is mostly about VU1 programming. Also available from SCEA Research and Development.

PlayStation 2 Clipping

Presentation by Colin Hughes, SCEE.

DOT3 Normal Mapping on the PS2

Written by Morten Mikkelsen / IO Interactive.

PS2 Programming Optimisations

Slides by George Bain from SCEE

Using the Z-buffer for special effects

From SCEE Research And Development

Texture and geometry syncing

From SCEE Research And Development

The Making of "Shadow of the Collosus"

Not a very technical document, but gives some insight into the techniques used for this game.

Links

PS2DEV: PS2 Programming

Also check out the forums and the Subversion repository.

PlayStation 2 Linux Community

A support site for the PlayStation 2 Linux kit. Has alot of programming projects and helpful information in the forums. I recommend checking out the SPS2 project and digging through the forums for technical details posted by 'sparky' (Morten Mikkelsen).

Dr HS Fortuna Playstation 2 Linux Games Programming

Even though this site is about PlayStation 2 Linux programming, it contains alot information on the vector unit 1 and 3D graphics. Local website mirror from 15th of January 2009.

CDVDMANIA

CDVDMANIA is a private non-profit site dedicated to programming and reverse engineering for PlayStation 2 console and to in-depth technical information on its hardware components. Local website mirror from 7th of July 2010.

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