Documents And Links
Documents
Procedural Rendering on PlayStation 2
Written by Robin Green, R&D Programmer, SCEA. The title is a bit misleading, because this paper is mostly about VU1 programming. Also available from SCEA Research and Development.
Presentation by Colin Hughes, SCEE.
DOT3 Normal Mapping on the PS2
Written by Morten Mikkelsen / IO Interactive.
Slides by George Bain from SCEE
Using the Z-buffer for special effects
From SCEE Research And Development
From SCEE Research And Development
The Making of "Shadow of the Collosus"
Not a very technical document, but gives some insight into the techniques used for this game.
Links
Also check out the forums and the Subversion repository.
A support site for the PlayStation 2 Linux kit. Has alot of programming projects and helpful information in the forums. I recommend checking out the SPS2 project and digging through the forums for technical details posted by 'sparky' (Morten Mikkelsen).
Dr HS Fortuna Playstation 2 Linux Games Programming
Even though this site is about PlayStation 2 Linux programming, it contains alot information on the vector unit 1 and 3D graphics. Local website mirror from 15th of January 2009.
CDVDMANIA is a private non-profit site dedicated to programming and reverse engineering for PlayStation 2 console and to in-depth technical information on its hardware components. Local website mirror from 7th of July 2010.