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PSPToolKit Version 1.0 (no beta anymore)

 
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jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Mon Oct 26, 2009 4:40 am    Post subject: PSPToolKit Version 1.0 (no beta anymore) Reply with quote

Hello everyone,

I created another precompiled toolchain for windows

http://code.google.com/p/psptoolkit/
This is my beta release. I tested it on my vista machine and i successfully compiled the samples.

It's still beta and i think i still forget some cygwin dll's for some tools.

I'm going to add more libraries so stay tuned.
_________________
Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}


Last edited by jojojoris on Fri Oct 30, 2009 12:52 am; edited 2 times in total
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jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Tue Oct 27, 2009 5:08 am    Post subject: Reply with quote

UPDATE:
Solved bug in pspsh
seems i forget to include 2 dlls

Beta 2 now
_________________
Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
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sauron_le_noir



Joined: 05 Jul 2008
Posts: 229

PostPosted: Tue Oct 27, 2009 5:47 am    Post subject: Reply with quote

jojojoris why not using heimdal ports of the toolkit ?
http://forums.ps2dev.org/viewtopic.php?t=12149&highlight=windows+toolkit

It's support windows,linux, solaris and mac ? and he has the last support of gcc and libraries
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jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Tue Oct 27, 2009 5:55 am    Post subject: Reply with quote

sauron_le_noir wrote:
jojojoris why not using heimdal ports of the toolkit ?
http://forums.ps2dev.org/viewtopic.php?t=12149&highlight=windows+toolkit

It's support windows,linux, solaris and mac ? and he has the last support of gcc and libraries


I don't like to depend on someone else work but i want to share my builds with the rest of the world. And i can compile my own libs which is sometimes not possible with heimdals SDK.
_________________
Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
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