forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Encrypted or compressed?

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
VeggieGames



Joined: 30 Mar 2005
Posts: 9
Location: Vancouver BC, Canada

PostPosted: Sat Apr 02, 2005 4:14 pm    Post subject: Encrypted or compressed? Reply with quote

In working towards decoding the PSP executable files I was taking a look at the savegames. We don't know if they both use the same encoding but for now we'll assume that's the case.

Anyway, I think I've determined that the savegame files (at least the ones for Wipeout) are not compressed, only encrypted. The way I tested this was by creating two different savegame profiles in Wipeout Pure. In the first I entered my name (Johnathan), which wouldn't compress very well. In the second I entered a name that would compress, specifically AAAAAAAAA. Both are the same number of letters. I didn't play through the game for either profile, only created them and set the same options. I looked at the savegames afterwards and both were the exact same size, which means they are not compressed because the one with the name of all A's would be a few bytes smaller if that was the case.

Is anyone else able to do a similar test with other games? If all the other savegames are also uncompressed then that narrows down what we need to try for decoding.
Back to top
View user's profile Send private message Visit poster's website
Orion_



Joined: 27 Jan 2005
Posts: 69

PostPosted: Sat Apr 02, 2005 9:41 pm    Post subject: Reply with quote

I read a post about this somewhere, so yes, someone has already done this test.
it was with ridge racer and the japanese rpg game I think, can't remmember the name
Back to top
View user's profile Send private message
KiWi



Joined: 10 Mar 2005
Posts: 13

PostPosted: Sun Apr 03, 2005 8:49 am    Post subject: Reply with quote

In a good encryption algo you just change 1 bit in the source file and the destination file differs completely.

AES is such kind of encryption. This is not a "do a xor / ror " over the data and gotcha ... AES is hacking/cracking proof.

If no one spents alot of $$$ money $$$ to hack the custom chips and extracts the aes key, you'll never see a homebrew app that starts over the easy way.

The only real chance is to find a massive bug / exploit to intrude the system and bypass the psp security checks ...

I won't bet 50 cents atm that any1 will find such a bug and intrudes the system :/
_________________
Regards,

KiWi

Germany's largest Console Community : www.gamefreax-forum.de
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group