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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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Raphael

Joined: 17 Jan 2006 Posts: 646 Location: Germany
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Posted: Thu Feb 18, 2010 8:54 pm Post subject: |
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Better yet, also fix your simulation thread to a fixed rate like 30 iterations/s or even less.
In most cases the physical calculations also get more numeric stability by doing fewer and bigger steps (plus the stability from constant steps). _________________ <Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl |
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