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Toolchain on PS3?

 
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gegenki



Joined: 30 Sep 2006
Posts: 3

PostPosted: Sun Dec 09, 2007 10:08 pm    Post subject: Toolchain on PS3? Reply with quote

Has anyone actually managed to install the toolchain on the PS3?
Or would it be easier / make more sense doing it on cygwin

After about 30 minutes my PS3 under ubuntu bows out still doing PPU stage1 with
Code:
../../libiberty/../include/libiberty.h:74: error: storage class specified for parameter 'buildargv'


repeated over and over for loads of different parameters with a few other errors inbetween.

I got it to build just fine on my PC under ubuntu a little while ago but I've sense had to wipe that
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soulkiller



Joined: 31 May 2006
Posts: 3

PostPosted: Mon Dec 10, 2007 10:15 am    Post subject: Reply with quote

please look up the definition of a toolchain on wikipedia...
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gegenki



Joined: 30 Sep 2006
Posts: 3

PostPosted: Tue Dec 11, 2007 7:23 am    Post subject: Reply with quote

Soulkiller.... what the hell is your point?
I know what toolchain is.
I asked if anyone managed to get the toolchain running on a playstation.
The toolchain - being oopo's toolchain release.

It makes sense in that you don't have to transport files to test it
But it also makes sense to install it onto a PC as a PC will run faster.

You are registered here for 19 months and your first post is a stupid one like that??
Or was there a real point to this?
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Jim



Joined: 02 Jul 2005
Posts: 487
Location: Sydney

PostPosted: Tue Dec 11, 2007 7:58 am    Post subject: Reply with quote

You don't need the PS3 toolchain on a PS3 because you're not cross-compiling. Just use the built-in gcc. At least, that will get you PS3 Linux programs - I don't know what extra is needed to build OtherOS boot programs.

Jim
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soulkiller



Joined: 31 May 2006
Posts: 3

PostPosted: Tue Dec 11, 2007 9:51 am    Post subject: Reply with quote

Like Jim said, a toolchain is for cross compiling. Because you are compiling right on the ps3 it wouldn't make sense to cross compile.
BTW: I created my acount a while back because I was going to get active here but things came up (back when I had a working psp). Now that I've got my ps3 I'm getting back into these forums (mainly been lurking in the shadows for the past month) because I really wana start programming for a console again.
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notzed



Joined: 09 Aug 2007
Posts: 3

PostPosted: Tue Dec 11, 2007 2:24 pm    Post subject: such a friendly place ... Reply with quote

A toolchain is just a chain of tools - for whatever target you're aiming at, including a native target - it isn't necessarily for cross platform development. Besides, the built-in gcc doesn't target the spu does it? So you need the spu toolchain to do anything interesting, and a cell-specific ppu toolchain so you can talk between the two.

gegenki, it was a while ago (4 months?), but for ubuntu i just downloaded the fedora rpm's and used alien to install them. I have no idea if the newer release has this stuff bundled or available on apt somewhere now. I installed SDK 2.1, but I see that 3.0 is now out. I didn't use it much but built custom spu code just fine.

See here:

http://www.bsc.es/plantillaH.php?cat_id=103
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gegenki



Joined: 30 Sep 2006
Posts: 3

PostPosted: Wed Dec 12, 2007 4:10 am    Post subject: Reply with quote

Alright - thanks guys.
I just figured out this morning that they've added packages for Ubuntu gutsy. It wouldn't let me install onto feisty but I'm in the process of upgrading now.
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