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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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lgnr
Joined: 17 Dec 2009 Posts: 39
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Posted: Tue Jan 26, 2010 8:30 am Post subject: read buffer |
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Thanks for the replies. I'll try this now.
Actually, i've got an workaround hint i'd like to try first.
I've noticed the following:
When i press SELECT on my program, it runs another loop function, for the user to choose which protocol he likes to use. When i turn the PSP off while in that loop, no freezes whatsoever.
So i'll try to run a loop on HOME press. Kinda dumb, but i'll give it a try.
What do you guys usually do for reading key presses/releases?
That method you've mentioned is interessant. I'll try that too. Thanks again. |
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Raphael

Joined: 17 Jan 2006 Posts: 646 Location: Germany
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Posted: Tue Jan 26, 2010 8:56 am Post subject: |
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If you like having your programs reliability be one in a hot springs saturday new moon night, then this is a possible solution, yes.
If you want your program to just work as intended, get rid of all infinite loops. _________________ <Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl |
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