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Post-processing and rendertargets

 
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gotmilk065



Joined: 28 Nov 2009
Posts: 25

PostPosted: Sun Apr 04, 2010 10:35 am    Post subject: Post-processing and rendertargets Reply with quote

I've been looking at several PSP games. Note this screenshot of Coded Arms Contagion.

There's an obvious glow effect on the wristband and several other objects in the world.

I've read several threads on this, and found this article in a series called GPU Gems

Unfortunately, I'm not completely sure on setting up rendertargets.. I tried referencing the rendertarget.c sample today and merely ended up with strange artifacts on the display buffer. If anybody's willing to shed some light on using rendertargets with the PSPGU, please, do.

EDIT: Regarding the artifacts, I found this thread: http://www.psp-programming.com/forums/index.php/topic,3222.msg26850.html

Near the bottom a similar problem is discussed.
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