 |
forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
|
| View previous topic :: View next topic |
| Author |
Message |
ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
|
Posted: Wed Jan 05, 2005 8:21 pm Post subject: PSP Technical Information |
|
|
Since it is new and shiny, and people are asking... just what does the PSP have to offer inside its plastic case?
Really, I don't know much other than the official press release info:
| Quote: | PSP CPU Core
MIPS R4000 32-bit core
128-bit bus
333MHz
8MB eDRAM main memory
2.6Gbps bus transfer rate
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
1.2V
PSP Media Engine
MIPS R4000 32-bit core 128-bit bus
2MB eDRAM submemory
90nm CMOS manufacturing process
1.2V
PSP Graphics Core
2MB VRAM
5.3Gbps bus transfer rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)
Sound Core
VME (Virtual Mobile Engine)
Reconfigurable DSP engine
166MHz
128-bit bus
5 billion operations per second
CODEC capabilities
3D sound, 7.1 channels
Synthesizer, effecter, and other abilities
ATRAC3 plus, AAC, MP3 for audio
1.2V
Media
UMD (Universal Media Disc)
60mm-diameter disc
660nm laser diode
1.8GB capacity (dual-layered disc)
11Mbps transfer rate
AES crypto system
Unique disc ID
Shock proof
Other Specifications
16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11)
IrDA (Infrared Data Association)
USB 2.0
Memory Stick
AV in/out
Lithium ion battery
|
Last edited by ooPo on Wed Jan 05, 2005 9:05 pm; edited 1 time in total |
|
| Back to top |
|
 |
konfig
Joined: 06 Jan 2005 Posts: 68
|
Posted: Thu Jan 06, 2005 4:25 am Post subject: |
|
|
This spec seems to be dated. Guess sony has updated PSP's spec.
Final spec(PDF format) for PSP can be downloaded from SCE's official website. The doc is in japenese. The most noticeable modification is memory size.
Some of them
CPU: MIPS 4000 1~333Mhz(Seems alterable for software)
MEM: 32MB(main), 4MB(internal)--guess it is for video memory
display: 4.3 inch TFT LCD, 24bit color, 480*272 in resolution
io: headphone/mic, infrared port, high speed USB, wireless LAN(802.11b) |
|
| Back to top |
|
 |
uspual

Joined: 10 Jan 2005 Posts: 15
|
Posted: Mon Jan 10, 2005 11:30 pm Post subject: |
|
|
| konfig wrote: |
MEM: 32MB(main), 4MB(internal)--guess it is for video memory
|
4MB eDRAM is 2MB (for video memory) + 2MB (for VME)
8MB out of 32MB main memory is always reserved for OS. |
|
| Back to top |
|
 |
konfig
Joined: 06 Jan 2005 Posts: 68
|
Posted: Mon Jan 10, 2005 11:41 pm Post subject: |
|
|
| uspual wrote: | | konfig wrote: |
MEM: 32MB(main), 4MB(internal)--guess it is for video memory
|
8MB out of 32MB main memory is always reserved for OS. |
Tnanks.
8MB always reserved, even when running umd games? |
|
| Back to top |
|
 |
uspual

Joined: 10 Jan 2005 Posts: 15
|
Posted: Tue Jan 11, 2005 12:05 am Post subject: |
|
|
| konfig wrote: | | uspual wrote: | | konfig wrote: |
MEM: 32MB(main), 4MB(internal)--guess it is for video memory
|
8MB out of 32MB main memory is always reserved for OS. |
Tnanks.
8MB always reserved, even when running umd games? |
Right.
It is composition of
system memory manager
program loader
interrupt / exception handler manager
multi-thread manager
IO/File manager
power state manager
device driver / file system / kernel service
Whenever you press home button, you could see OS screen even if game is loading or running. |
|
| Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|