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PSP Technical Information

 
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Wed Jan 05, 2005 8:21 pm    Post subject: PSP Technical Information Reply with quote

Since it is new and shiny, and people are asking... just what does the PSP have to offer inside its plastic case?

Really, I don't know much other than the official press release info:

Quote:
PSP CPU Core

MIPS R4000 32-bit core
128-bit bus
333MHz
8MB eDRAM main memory
2.6Gbps bus transfer rate
FPU, VFPU (2.6 billion flops)
3D graphics extended instructions
1.2V

PSP Media Engine

MIPS R4000 32-bit core 128-bit bus
2MB eDRAM submemory
90nm CMOS manufacturing process
1.2V

PSP Graphics Core

2MB VRAM
5.3Gbps bus transfer rate
3D curved surface and 3D polygon engine
Support for compressed textures, hardware clipping, morphing, bone, tessellation, bezier, b-spline (NURBS)

Sound Core

VME (Virtual Mobile Engine)
Reconfigurable DSP engine
166MHz
128-bit bus
5 billion operations per second
CODEC capabilities
3D sound, 7.1 channels
Synthesizer, effecter, and other abilities
ATRAC3 plus, AAC, MP3 for audio
1.2V

Media

UMD (Universal Media Disc)
60mm-diameter disc
660nm laser diode
1.8GB capacity (dual-layered disc)
11Mbps transfer rate
AES crypto system
Unique disc ID
Shock proof

Other Specifications

16:9-format widescreen TFT LCD (480x272 pixels, 24-bit full color)
MPEG4 AVC decoder
Wireless LAN (802.11)
IrDA (Infrared Data Association)
USB 2.0
Memory Stick
AV in/out
Lithium ion battery


Last edited by ooPo on Wed Jan 05, 2005 9:05 pm; edited 1 time in total
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konfig



Joined: 06 Jan 2005
Posts: 68

PostPosted: Thu Jan 06, 2005 4:25 am    Post subject: Reply with quote

This spec seems to be dated. Guess sony has updated PSP's spec.

Final spec(PDF format) for PSP can be downloaded from SCE's official website. The doc is in japenese. The most noticeable modification is memory size.

Some of them

CPU: MIPS 4000 1~333Mhz(Seems alterable for software)
MEM: 32MB(main), 4MB(internal)--guess it is for video memory
display: 4.3 inch TFT LCD, 24bit color, 480*272 in resolution
io: headphone/mic, infrared port, high speed USB, wireless LAN(802.11b)
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uspual



Joined: 10 Jan 2005
Posts: 15

PostPosted: Mon Jan 10, 2005 11:30 pm    Post subject: Reply with quote

konfig wrote:

MEM: 32MB(main), 4MB(internal)--guess it is for video memory


4MB eDRAM is 2MB (for video memory) + 2MB (for VME)
8MB out of 32MB main memory is always reserved for OS.
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konfig



Joined: 06 Jan 2005
Posts: 68

PostPosted: Mon Jan 10, 2005 11:41 pm    Post subject: Reply with quote

uspual wrote:
konfig wrote:

MEM: 32MB(main), 4MB(internal)--guess it is for video memory


8MB out of 32MB main memory is always reserved for OS.


Tnanks.
8MB always reserved, even when running umd games?
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uspual



Joined: 10 Jan 2005
Posts: 15

PostPosted: Tue Jan 11, 2005 12:05 am    Post subject: Reply with quote

konfig wrote:
uspual wrote:
konfig wrote:

MEM: 32MB(main), 4MB(internal)--guess it is for video memory


8MB out of 32MB main memory is always reserved for OS.


Tnanks.
8MB always reserved, even when running umd games?


Right.
It is composition of

system memory manager
program loader
interrupt / exception handler manager
multi-thread manager
IO/File manager
power state manager
device driver / file system / kernel service

Whenever you press home button, you could see OS screen even if game is loading or running.
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