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Strag0
Joined: 20 May 2005 Posts: 4
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Posted: Fri May 20, 2005 12:35 pm Post subject: PSP Blue Screen of Death? |
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I've got no clue what this is, however there is a file in there called "sceBlueScreenofDeath". Any Clue what this is?
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Thanhda

Joined: 09 Apr 2005 Posts: 331 Location: Canada
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Posted: Fri May 20, 2005 12:40 pm Post subject: |
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well it could be fake. can easily be an image. but doesnt look like a screen of death. it looks like a directory viewer. _________________ There are 10 types of people in the world: Those who understand binary, and those who don't... |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Fri May 20, 2005 12:46 pm Post subject: |
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| Looks like a process list to me. |
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Strag0
Joined: 20 May 2005 Posts: 4
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Posted: Fri May 20, 2005 12:47 pm Post subject: |
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| Yeah I thought it was fake, i'm told though it was taken at E3. |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Fri May 20, 2005 12:53 pm Post subject: |
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| Its probably not fake. A game demo probably crashed and we're left looking at an exception screen, or some sort of debug dump of what's currently in memory. |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Fri May 20, 2005 1:05 pm Post subject: |
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| The interrupt handler trampoline was somewhere after 0x8801ed0, so I doubt it's a fake. It's not necessarily a BSOD either. |
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Thanhda

Joined: 09 Apr 2005 Posts: 331 Location: Canada
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Posted: Fri May 20, 2005 1:34 pm Post subject: |
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yeah, your right, looks like a debug menu. or even a file viewer. _________________ There are 10 types of people in the world: Those who understand binary, and those who don't... |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Fri May 20, 2005 1:54 pm Post subject: |
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| It could be a self-destruct screen!! |
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MelGibson
Joined: 10 Apr 2005 Posts: 58
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Posted: Fri May 20, 2005 5:57 pm Post subject: |
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3rd one from bottom:
sceBlueScreenOfDeath v1.2
Maybe someone can launch this process :D |
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Cogboy
Joined: 19 Jan 2005 Posts: 45
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Posted: Sat May 21, 2005 12:42 am Post subject: |
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I think thay may be be what we are seeing in the photo. _________________ "the sony PSP was built by god, to determine who on earth had the best skills to defeat the armies of satan" - Saint Peter. |
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rasmus
Joined: 21 Jul 2004 Posts: 17 Location: Göteborg, Sweden
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Posted: Sat May 21, 2005 12:48 am Post subject: |
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| Quote: | | I think thay may be be what we are seeing in the photo. |
What does this sentence mean? |
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StarLog
Joined: 11 Apr 2005 Posts: 3
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Posted: Sat May 21, 2005 4:41 am Post subject: |
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Looks like he was referring to the 3rd from the bottom, in that list of modules that are resident or could be resident in memory. It shows the process ID, the begin and end location in memory. This is not a memory dump, nor is it a bluescreen. This is mearly a process status screen.
Now the real question is how can someone invoke the process the thread starter mentioned, BSOD.. |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Sat May 21, 2005 5:01 am Post subject: |
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There's no indication from this shot that a BSOD module exists in consumer PSPs.
There is currently no known way to launch or load the PRXes contained in the BIOS. |
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L0j1k

Joined: 24 Apr 2005 Posts: 7 Location: Lawrence, KS
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Posted: Sat May 21, 2005 8:09 am Post subject: |
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This might be a stupid postulate, but:
Is it possible that the display PSP at E3 (likely the one in this photo) is hooked into a devkit behind that white wall? I would ass-u-me so, considering the need to 'fool' with what is displayed on the PSP at the conference without having to constantly open up the display locker.
If this is correct, it might be giving us some good info about the devkit. _________________ --
Eyeore, arm photon torpedoes and lock phasers on the Heffalump. Tigger, Piglet, meet me in Transporter Room Three.
This post posted using 100% recycled electrons.
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pdc
Joined: 09 Mar 2005 Posts: 107 Location: Rainy Yorkshire, England
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Posted: Sat May 21, 2005 8:33 am Post subject: |
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| L0j1k wrote: | This might be a stupid postulate, but:
Is it possible that the display PSP at E3 (likely the one in this photo) is hooked into a devkit behind that white wall? I would ass-u-me so, considering the need to 'fool' with what is displayed on the PSP at the conference without having to constantly open up the display locker.
If this is correct, it might be giving us some good info about the devkit. |
'Development' PSPs have a larger 'debug' operating system.
This explains why a BSOD (or whatever this is) has never been seen on a consumer PSP.
It would be interesting to know what was running on the PSP.
If it was a USA RidgeRacers UMD then who knows why that screen is showing.
If it was a buggy demo of some sorts knocked-up by a dev then that could explain it. Or Wipeout Fusion for that matter! ;) |
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goldenPSP
Joined: 21 May 2005 Posts: 1
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Posted: Sat May 21, 2005 8:38 am Post subject: |
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| looking at the visible part of the display above maybe it's running a PSP Camera Application? |
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sq377

Joined: 11 Apr 2005 Posts: 87
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Posted: Sat May 21, 2005 2:12 pm Post subject: |
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"sceStdio"
Probably a dev psp. |
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MelGibson
Joined: 10 Apr 2005 Posts: 58
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Posted: Sat May 21, 2005 5:26 pm Post subject: |
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| sq377 wrote: | "sceStdio"
Probably a dev psp. |
Why is this form a dev psp ? sceStdio is at least present within the 1.0 firmware.
Heres a list on whats on currently known to be inside 1.0 and whats not:
sceSystemMemoryManager: sysmem.prx
sceExceptionManager: exceptiorman.prx
sceInterruptManager: interruptman.prx
sceSysclib: sysclib.prx
sceThreadManager: threadman.prx
sceDMAManager: dmacman.prx
sceSystimer: systimer.prx
sceIOFileManager: iofilemgr.prx
sceUart4: uart4.prx
sceSM1_Driver: NO !!
sceStdio: stdio.prx
sceKernelUtils: utils.prx
sceInit: init.prx
sceBlueScreenofDeath: NO !!
sceSYSREG_Driver: sysreg.prx
sceGPIO_Driver: gpio.prx |
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