| View previous topic :: View next topic |
| Author |
Message |
Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
|
Posted: Thu Oct 27, 2005 9:43 am Post subject: Lua Player version 0.12 |
|
|
On http://www.luaplayer.org you can get the new version 0.12. It is just a small update and maybe not very stable:
- pixel format changed to true color [Durante / Shine]
- initial GU mapping [Shine]
The GU mapping needs to be completed (I'm feeling like a macro processor :-) perhaps someone can write some macros for it, because most functions are the same like in Lua) and perhaps wrapped in some nicer API and the blitting speed is halfed, because of the true color change, but you can still implement smooth animations with less than 60 fps with the Timer class. To enhance the speed VRAM caching of images needs to be implemented, if someone wants to do this.
Try the new 3D Cube demo:

Last edited by Shine on Mon Nov 21, 2005 6:40 am; edited 1 time in total |
|
| Back to top |
|
 |
haust
Joined: 01 Oct 2005 Posts: 25 Location: France
|
Posted: Thu Oct 27, 2005 10:17 am Post subject: |
|
|
I think we have a good start with 3d here.
Do you you plan to go with the native psp 3d API or is there some OpenGL version on the way (both are fine for me) ??
vh |
|
| Back to top |
|
 |
2Xtremes2004
Joined: 31 Aug 2005 Posts: 53
|
Posted: Thu Oct 27, 2005 2:23 pm Post subject: |
|
|
Very nice on the true color, Great work! _________________ I want my money back!? |
|
| Back to top |
|
 |
Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
|
Posted: Thu Oct 27, 2005 5:18 pm Post subject: |
|
|
| haust wrote: | I think we have a good start with 3d here.
Do you you plan to go with the native psp 3d API or is there some OpenGL version on the way (both are fine for me) ??
|
I think the native PSP 3D API is better than OpenGL, because you can access all PSP functions, without the limitations and bugs of the current OpenGL implementations for the PSP. And it is very similiar to OpenGL, which means you don't have to learn much, if you know OpenGL already. But the main reason for me really was that you have more features, like spline surfaces:
This was generated from the PSPSDK, I've compiled it for 1.0 and 1.5 firmware, if you want to see it in motion: http://www.frank-buss.de/tmp/splinesurface.zip |
|
| Back to top |
|
 |
haust
Joined: 01 Oct 2005 Posts: 25 Location: France
|
Posted: Thu Oct 27, 2005 7:08 pm Post subject: |
|
|
It's ok for me :)
Where can I find the functions list of the native 3D API supported in Lua Player ?? |
|
| Back to top |
|
 |
Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
|
|
| Back to top |
|
 |
chaos
Joined: 10 Apr 2005 Posts: 135
|
Posted: Fri Oct 28, 2005 5:46 am Post subject: |
|
|
looks good! _________________ Chaosmachine Studios: High Quality Homebrew. |
|
| Back to top |
|
 |
|