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homemister
Joined: 24 Mar 2008 Posts: 25
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Posted: Thu Apr 03, 2008 8:02 pm Post subject: Adhoc Scaning |
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Hey guy's,
I can't seem to get my head around some adhoc scaning for luaplayerHM.
This is the function so far
void scanadhoc(int *length,void *buf)
{
struct SceNetAdhocctlScanInfo *scaninfo;
/** Scan info structure */
sceNetAdhocctlScan();
sceNetAdhocctlGetScanInfo (length, buf);
}
It compiles well and when called it runs fine but i cant seem to get the adhoc list (the list of availabe adhoc networks to show)
Regards
Homemister
PS and help would be great. |
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PiCkDaT
Joined: 04 Oct 2007 Posts: 69
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Posted: Fri Apr 04, 2008 2:54 am Post subject: |
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I think you put this in the wrong section, but dont worry about it homemister I'll work on it. I have an example I made with the help of BlackPhoenix's(I think thats his name) example. I'll work on it whenever you send me the updated source _________________ Enlighten me, Reveal my fate -- Follow - Breaking Benjamin |
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the_last_hacker
Joined: 30 Apr 2008 Posts: 1
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Posted: Wed Apr 30, 2008 6:16 am Post subject: |
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Hello guy
I try to programm an adhoc connection and I'm block too on this function :
sceNetAdhocctlGetScanInfo
How can it fill the Scan info structure ??? If you have found the solution answer me (mail, MP, post reply...)please please please
I know i'm not so far of the aim !
thanks. |
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PiCkDaT
Joined: 04 Oct 2007 Posts: 69
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Posted: Thu May 01, 2008 3:06 am Post subject: |
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This is the wrong section to be looking for help. Like I said before, try using Adhoc Matching instead to find another PSP. _________________ Enlighten me, Reveal my fate -- Follow - Breaking Benjamin |
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