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2005 wrap up

 
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Drakonite
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Joined: 17 Jan 2004
Posts: 989

PostPosted: Mon Jan 02, 2006 12:28 pm    Post subject: 2005 wrap up Reply with quote

With 2005 coming to an end, it's time for us to once again look back at all the important events and everything we've accomplished throughout the year.

What events and accomplishments stand out to you? Or is there something recent that has been slipping through the cracks?
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Mon Jan 02, 2006 2:19 pm    Post subject: Reply with quote

Hmm, let's take a quick look at what I've managed to do in 2005...

PSP Network Update Tricks - http://forums.ps2dev.org/viewtopic.php?t=908
An adventure in playing with a brand new PSP lead a brand new brick instead. Lucky me! Looking back and reading that thread now makes me shake my head and wonder what I was thinking.

Impending ps2client v3.0.0 release. - http://forums.ps2dev.org/viewtopic.php?t=1291
Playing with pthreads led to what I believe is a much nicer and better performing ps2client, even if pixel says it is bloated. :) I really should tag and release it one of these days...

What's this? Graphics in the ps2sdk? - http://forums.ps2dev.org/viewtopic.php?t=2148
I finally got off my ass and put some stuff into ps2sdk that I had been threatening to do for a while. It didn't generate much response but I still get email every so often asking for help with it so I know at least some of you are using it. I especially liked doing the included samples:



I hear there were other developments this year, especially something with a 'hello world' program or something on the psp... but those weren't really important as I wasn't directly responsible for them.
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chp



Joined: 23 Jun 2004
Posts: 313

PostPosted: Mon Jan 02, 2006 8:53 pm    Post subject: Reply with quote

Exposing the 3D hardware on the PSP - http://forums.ps2dev.org/viewtopic.php?t=2197

I did look for a way I could contribute to the PSP development without getting my hands dirty with anything that could promote piracy (after the ps2ftpd/hdloader controversy), and with the help from ector, lkz, Neovangelist, JouniuM, ReJ, holger, jsgf, and many others we've uncovered how the hardware rendering works and have a quite solid support for it, and we are discovering new things still.

PSPGL - http://forums.ps2dev.org/viewtopic.php?t=2950

By holger & jsgf, providing a smooth highend interface for people to do rendering. I see this as the future interface for most when it matures (and looking at the current release of rRootage, it's well on the way), since it hides a lot of complexity that pspgu exposes.
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