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flash0/flash1

 
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mallchin



Joined: 16 Feb 2006
Posts: 36

PostPosted: Thu Feb 16, 2006 2:06 am    Post subject: flash0/flash1 Reply with quote

Shine/Nevyn/Dark Killer if your reading this, might you consider adding read only support for flash0/flash1. It would be very useful.
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youresam



Joined: 06 Nov 2005
Posts: 87

PostPosted: Thu Feb 16, 2006 10:11 am    Post subject: Reply with quote

...there is

flash0:
flash1:
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mallchin



Joined: 16 Feb 2006
Posts: 36

PostPosted: Thu Feb 16, 2006 10:30 am    Post subject: Reply with quote

Oh ok, cool. :)

Are they readonly?
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youresam



Joined: 06 Nov 2005
Posts: 87

PostPosted: Sat Feb 18, 2006 6:30 am    Post subject: Reply with quote

Well, I havent tried to write in them..

But I asked Shine and he said they were read-only.
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Shine



Joined: 03 Dec 2004
Posts: 728
Location: Germany

PostPosted: Sat Feb 18, 2006 6:43 am    Post subject: Reply with quote

youresam wrote:
Well, I havent tried to write in them..

But I asked Shine and he said they were read-only.


I can't remember that I said this and I strongly recommend not to try to write to it.
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mallchin



Joined: 16 Feb 2006
Posts: 36

PostPosted: Sun Feb 19, 2006 12:11 am    Post subject: Reply with quote

Sounds wise to me. Is there a way to mount them read-only?
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youresam



Joined: 06 Nov 2005
Posts: 87

PostPosted: Mon Feb 20, 2006 8:22 am    Post subject: Reply with quote

Shine wrote:
youresam wrote:
Well, I havent tried to write in them..

But I asked Shine and he said they were read-only.


I can't remember that I said this and I strongly recommend not to try to write to it.

http://forums.ps2dev.org/viewtopic.php?t=4247
I think you had said that. After reading it again... I'm not sure what you meant...
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Shine



Joined: 03 Dec 2004
Posts: 728
Location: Germany

PostPosted: Mon Feb 20, 2006 11:19 am    Post subject: Reply with quote

youresam wrote:
http://forums.ps2dev.org/viewtopic.php?t=4247
I think you had said that. After reading it again... I'm not sure what you meant...


EBOOT.PBP is the Lua Player program and is on the memory stick, not in flash.
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youresam



Joined: 06 Nov 2005
Posts: 87

PostPosted: Mon Feb 20, 2006 12:32 pm    Post subject: Reply with quote

Oh, ok. Yeah I read it wrong, sorry about that..
Someone said that it cant write to it, then you said not quite..... I got the 'not quite' part confused..

Oh, and a bit off-topic. I had an idea. For the next version of luaplayer, could you implement a System function that returns if USB mode is activated? Something like System.isUsbActivated(). I know there is a variable that you use, so could you write a quick function that just returns it? Thanks.
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mrn



Joined: 02 Nov 2005
Posts: 116

PostPosted: Wed Feb 22, 2006 9:36 pm    Post subject: Reply with quote

not to attack, but the question whether it is possible to 'see' the MS as read-only has not been answered.
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