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GS Texture Mapping

 
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jbit
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Joined: 28 May 2005
Posts: 293
Location: København, Danmark

PostPosted: Thu Jun 08, 2006 12:00 am    Post subject: GS Texture Mapping Reply with quote

Last night I finished off a document detailing how to draw pixel perfect sprites on the GS while using linear sampling.

http://www.jbit.net/ps2/gs-linear-sprite.html

Hopefully it'll help some people achieve crisper looking 2D graphics when using the PS2.

I'll be releasing some more PS2 documents soon, in particular how to do sound decently, and how to use ps2kit (when it's released).

Feedback is welcome.

--jbit

EDIT: Fixed URL


Last edited by jbit on Tue Dec 23, 2008 1:33 am; edited 2 times in total
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Neovanglist
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Joined: 22 May 2004
Posts: 72
Location: Copenhagen, Denmark

PostPosted: Thu Jun 08, 2006 12:12 am    Post subject: Reply with quote

Thanks Jbit!

Will impliment these techniques into gsKit's sprite texturing tonight.
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SSpeare



Joined: 23 May 2006
Posts: 63

PostPosted: Thu Jun 08, 2006 12:49 am    Post subject: Reply with quote

Nice article!
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Thu Jun 08, 2006 12:51 am    Post subject: Reply with quote

Entertaining. :)
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Drakonite
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Joined: 17 Jan 2004
Posts: 989

PostPosted: Thu Jun 08, 2006 8:21 am    Post subject: Reply with quote

Hrm... interesting.
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Shoot Pixels Not People!
Makeshift Development
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Lukasz



Joined: 19 Jan 2004
Posts: 248
Location: Denmark

PostPosted: Sat Jun 17, 2006 8:58 am    Post subject: Reply with quote

Great article. I never really noticed this myself, mostly because I have my PS2 connected to a TV card in my PC and expected som quality loss.
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Lukasz.dk
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jum



Joined: 06 Apr 2004
Posts: 38
Location: Cape Town

PostPosted: Wed Jun 21, 2006 12:01 am    Post subject: Reply with quote

I'm very interested in taking a look at your article on how to do sound properly.

- Jum
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Lukasz



Joined: 19 Jan 2004
Posts: 248
Location: Denmark

PostPosted: Tue Jun 12, 2007 6:32 am    Post subject: Reply with quote

Also available as PDF here : http://lukasz.dk/files/gs-perfect-sprite.pdf
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cosmito



Joined: 04 Mar 2007
Posts: 314
Location: Portugal

PostPosted: Wed Jun 13, 2007 9:42 am    Post subject: Reply with quote

@jbit,

broken link ?

(going for the pdf)
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Jun 13, 2007 9:52 am    Post subject: Reply with quote

ptek wrote:
@jbit,

broken link ?

(going for the pdf)


Works for me. I downloaded yesterday fine, and just tried it again to make certain it was still working.
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jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Wed Jun 13, 2007 10:26 am    Post subject: Reply with quote

PDF link is fine, the html one is broken:
Code:
$ HEAD http://www.jbit.net/ps2/gs-linear-sprite.html
404 Not Found
Cache-Control: private
Date: Wed, 13 Jun 2007 00:26:14 GMT
Server: GFE/1.3
Content-Length: 723
Content-Type: text/html
Client-Date: Wed, 13 Jun 2007 00:26:14 GMT
Client-Peer: 64.233.179.121:80
Client-Response-Num: 1
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cosmito



Joined: 04 Mar 2007
Posts: 314
Location: Portugal

PostPosted: Wed Jun 13, 2007 7:33 pm    Post subject: Reply with quote

So we have a temperamental URL ? :)

Still not working here (404 Not Found)
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ubergeek42



Joined: 13 Jul 2005
Posts: 83

PostPosted: Wed Jun 13, 2007 9:43 pm    Post subject: Reply with quote

jbit.net wrote:

So my server died a few days after I moved to Denmark, havn't got round to fixing it yet, using google hosting as a temporary solution.... (Although I havnt' really got time to update anything...)

I would assume that that is the reason the html link is broken...
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Lukasz



Joined: 19 Jan 2004
Posts: 248
Location: Denmark

PostPosted: Wed Jun 13, 2007 11:31 pm    Post subject: Reply with quote

jbit has made it available at http://www.jbit.net/gs-linear-sprite.html . I didn't realize that the URL had changed, so I didn't post it along with the PDF URL :-)
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