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spu isolation mode

 
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haubke



Joined: 14 Nov 2008
Posts: 9

PostPosted: Thu Mar 19, 2009 3:37 am    Post subject: spu isolation mode Reply with quote

hello everybody ps3 lovers uhmm.....

i cant believe we still cannot acces the gpu. i wanna make 3d games!!!
i was reading true some files at ibm.
there is alot of information about the spu in isolation mode .
now they say you could have multiple spu's in this mode.
everybody knows that the most important key is inside the hardware itself. or in other words the root key. now my question is can we put another spu in isolation mode while we are running linux? so we can in about two years :P get this key.
anybody willing to try and break true this barrier with me?


srr for my bad english

thnks in advance
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mc



Joined: 12 Jan 2005
Posts: 212
Location: Linköping

PostPosted: Thu Mar 19, 2009 9:08 pm    Post subject: Reply with quote

Putting an SPU into isolation mode does not give it access to any extra data. It only prevents _others_ from accessing what that SPU already has.
Thus a key-cracking application will not benefit from running in isolation
mode.
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haubke



Joined: 14 Nov 2008
Posts: 9

PostPosted: Thu Mar 19, 2009 9:30 pm    Post subject: Reply with quote

well oke but what's the use of the root key then? i know the spu decrypt the program first. then it checks it's integrety if it's all oke it will run on the spu. otherwise it will fale and run nothing.
maybe try and corrupt the hypervisor itself? so it wont be loaded. (or wil the ps3 shut down?)

but what would you sugest to hack it?

i'm serieus i will hack the thing. even if it takes 2 years.
i hate the thing that sony said it can be used as a computer. the speed is now not even close to a pentium 3 or so. we need the ram.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Fri Mar 20, 2009 6:41 am    Post subject: Reply with quote

First, we don't do hacking here... not like that. Second, you're a little confused about the speed. Even just using the PPE alone, it matches the speed of those 1.7 GHz G5s Appple used to make. It kicks the shit out a P3. That's not even counting the SPEs. Where it's lacking is HARDWARE RENDERED 3D. Since you can't access the RSX (unless your firmware is less than 2.10), you're stuck with software rendering. There are a couple groups working on using the SPEs for 3D. Once one of those comes out, you'll have decent 3D speeds.
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androvsky



Joined: 11 Nov 2007
Posts: 33

PostPosted: Sun Mar 22, 2009 1:26 pm    Post subject: Reply with quote

J.F. wrote:
First, we don't do hacking here... not like that. Second, you're a little confused about the speed. Even just using the PPE alone, it matches the speed of those 1.7 GHz G5s Appple used to make. It kicks the shit out a P3. That's not even counting the SPEs. Where it's lacking is HARDWARE RENDERED 3D. Since you can't access the RSX (unless your firmware is less than 2.10), you're stuck with software rendering. There are a couple groups working on using the SPEs for 3D. Once one of those comes out, you'll have decent 3D speeds.


All I knew about was the mesa group's gallium driver, and it's still got a very long ways to go. There's someone else making a 3D library for the SPEs?

Quote:
we need the ram.


But you can use the RSX's memory for a swap partition now without any hacking. It's officially part of YDL 6.1.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sun Mar 22, 2009 4:21 pm    Post subject: Reply with quote

There's one mentioned here:
http://cellrb.blogspot.com/2007/08/spu-rasterizer.html

I saw at least one other somewhere else that I can't find the link for at the moment. The main terms to search on is "rasterize" and "PS3" or "SPE".
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ouasse



Joined: 30 Jul 2007
Posts: 90
Location: Paris, France

PostPosted: Sun Mar 22, 2009 5:53 pm    Post subject: Reply with quote

Here is a link to Ranulf Doswell's stuff.
I'm also having my own project.
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