forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

No idea

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development
View previous topic :: View next topic  
Author Message
NoodlePowa



Joined: 01 Aug 2007
Posts: 5
Location: California

PostPosted: Wed Aug 01, 2007 9:36 pm    Post subject: No idea Reply with quote

Hello there. :)

I'm a C++ programmer and own a PS2. One day, the thought stumbled upon me: "Why not program for the PS2?" And so, with the help of my old friend Google, I found PS2DEV. I have read a couple of tutorials and other miscellaneous information. However, the information is quite ambiguous to me and has gotten me nowhere. I do not know where to start and have no idea what to do! I'm really eager to do this, so I kept reading more and exploring the site. However, I ended up with results pretty much identical an hour ago.

However, I do have a few straight-forward questions I would like to ask, and I would really appreciate it if you were kind enough to help me.


What is the best alternative to the "knife" method, where you use "brute force"?

What can I do to get started? Then what?


Thanks for taking your time. I would really appreciate it if you could help. :)

-Jack
Back to top
View user's profile Send private message AIM Address MSN Messenger
vulcan



Joined: 14 Jul 2007
Posts: 3
Location: Geneva, Switzerland

PostPosted: Thu Aug 02, 2007 1:58 am    Post subject: Reply with quote

Quote:
What is the best alternative to the "knife" method, where you use "brute force"?

The PS2 Independence exploit or a modchip. Personally, I'd go for the exploit.

Quote:
What can I do to get started? Then what?

http://ps2dev.org/ps2/Tutorials
I strongly advise you to read and understand Dreamtime's tutorials, they _really_ help!

Quote:
I'm a C++ programmer and own a PS2. One day, the thought stumbled upon me: "Why not program for the PS2?"(...)I'm really eager to do this, so I kept reading more and exploring the site. However, I ended up with results pretty much identical an hour ago.

I was stuck in the same place. With a little help from the guys at the ps2dev IRC channel, I learnt two things:
1) Use gsKit (there's a similar library for C++, gsLib ,but it's very outdated, and you will have trouble compiling it, consequently I was forced to learn C, but seeing it's quite similar to C++, it's not a real problem)
2) Read other people's source code, example code provided on this site and the examples provided in both gsKit(if you decide to use it) and ps2sdk to get an idea of what does what, this is particularly important because you won't find that much documentation, just like you noticed...
Back to top
View user's profile Send private message
NoodlePowa



Joined: 01 Aug 2007
Posts: 5
Location: California

PostPosted: Thu Aug 02, 2007 7:15 pm    Post subject: Reply with quote

Thank you so much for your reply!

:D


I still don't really have an idea of what to do... :(
Back to top
View user's profile Send private message AIM Address MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group