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pspLed library

 
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phobox



Joined: 24 Mar 2008
Posts: 140

PostPosted: Tue Jun 16, 2009 4:59 am    Post subject: pspLed library Reply with quote

I decided to reverse the simple led.prx module.

Since the current sdk doesn't have prototypes for that library, i prepared the header file.
I would have made a patch but i don't know how to insert a new library... i think that the whole makefile has to be changes, so... i don't know.

here is the header http://www.megaupload.com/?d=8VDYUYIJ

I want also to say that in this topic
http://forums.ps2dev.org/viewtopic.php?t=9485
the param structure is defined as a 4 int elements structure, but is is five elements structure and the first element may be an array of four chars, i have to investigate it.

the main function, sceLedSetMode has the second arg called mode. modes available are 4 (0, 1, 2, 3) but i discovered how to use mode 2 (modes 0 and 1 were already known), but i'm working on mode 3 (called in the other thread DELAY).

mode 3 use is difficult to find out because it's not used in any of sce modules!.. (afaik)

hope to have been useful!
bye
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shepherd



Joined: 02 Sep 2008
Posts: 2

PostPosted: Wed Sep 02, 2009 12:29 am    Post subject: Nice Reply with quote

I cann't open the header. Could you paste it again? Please
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jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Wed Sep 02, 2009 1:49 am    Post subject: Reply with quote

I can downlaod it so you can do it too.

Code:
/*
 * PSP Software Development Kit - http://www.pspdev.org
 * -----------------------------------------------------------------------
 * Licensed under the BSD license, see LICENSE in PSPSDK root for details.
 *
 * pspled.h - Prototypes for the sceLed_driver library.
 *
 * Copyright (c) 2009 Phobox
 */

#ifndef __LED_H
#define __LED_H

#ifdef __cplusplus
extern "C" {
#endif

#define SCE_LED_MS      0
#define SCE_LED_WLAN    1

#define SCE_LED_MODE_OFF        0
#define SCE_LED_MODE_ON         1
#define SCE_LED_MODE_BLINK      2
#define SCE_LED_MODE_UNK        3

typedef struct{
    /** Unknown, used only in SCE_LED_MODE_UNK */
   int param_unk0;
   /** Used in SCE_LED_MODE_BLINK. The time for the led to stay ON during the blink */
   int onTime;
   /** Used in SCE_LED_MODE_BLINK. The time for the led to stay OFF during the blink */
   int offTime;
   /** Used in SCE_LED_MODE_BLINK. The time the blink has to last. After this time the led is set in the status specified in statusAfterBlink. Set -1 for an inifite time */
   int blinkTime;
   /** Used in SCE_LED_MODE_BLINK. The status (1 = on, 0 = off) of the led after the blink */
    int statusAfterBlink;
} SceLedParam;


/**
 * Sets the mode of a led.
 * @param led - the led id.
 * @param mode - one of SCE_LED_MODE_*
 * @param param - used only with modes 2 and 3
 *
 * @ return 0 on success
 *          0x80000102 if "led" argument was not correct (< 0 or >= 2)
 *          0x80000107 if "mode" argument was not correct
 */
int sceLedSetMode(int led, int mode, SceLedParam *param);

/**
 * Turns off both leds and saves their state.
 * The state can be restored using sceLedResume
 */
void sceLedSuspend();

/**
 * Resumes the status of leds as it was before sceLedSuspend was called
 */
void sceLedResume();

/**
 * Inits the sceLed library
 * This is the same as calling module_start, so it is called when the module is started
 */
void sceLedInit();

/**
 * Terms the sceLed library
 * This is the same as calling module_reboot_before, so is called when there is a kernel reset
 */
void sceLedEnd();


#ifdef __cplusplus
}
#endif

#endif

_________________
Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
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