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be2003
Joined: 20 Apr 2006 Posts: 144
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Posted: Thu Jul 27, 2006 2:12 pm Post subject: Lua-Adhoc (v0.1) lrx module |
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Well this is my second lua library and it is fully featured with two functions. j/k
There is alot more todo but this is a start...
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version 0.1
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Not much to say here
This is the first build and with only 3 functions it has an ugly hack:
Added Adhoc.init(id) initializes the adhoc, id is a 9 character string containing your very own game productid, you can make it up for your game, just remember it.
Added Adhoc.term() terminates the adhoc
dl here: http://angelfire.com/blog/dev-be2003/adhoc.zip
*right click on link and click "save as"* _________________ - be2003
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Thu Jul 27, 2006 9:27 pm Post subject: |
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Moved to Release Announcements.
Sounds like you are doing some good work, keep it up! _________________ Shoot Pixels Not People!
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be2003
Joined: 20 Apr 2006 Posts: 144
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Posted: Fri Jul 28, 2006 4:25 pm Post subject: v0.1b |
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well... this adhoc is really new to me so...
v0.1b
i rewrote the two functions, so now they should actually work _________________ - be2003
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