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[porting idea] Quake-Life for PSP (Half-life mod)?

 
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Be3f



Joined: 15 Mar 2007
Posts: 59

PostPosted: Thu Nov 27, 2008 11:30 pm    Post subject: [porting idea] Quake-Life for PSP (Half-life mod)? Reply with quote

Hl1 is based on modified Quake1 engine.
hl.bsp & hl.mdl (map and model formats) are very similar with Q analogues (e.g. hl.bsp just has different HULLs).

Well, here are some interesting experiments with hl.bsp & Quake ports:
http://www.quakeone.com/forums/showthread.php?t=3997&

http://forums.inside3d.com/viewtopic.php?t=1232&postdays=0&postorder=asc&start=0

And videos:
http://www.quakeone.com/forums/showthread.php?t=4008&





Yeah, modern Q1 ports such as FitzQuake support hl.bsp & hl.mdl

So if anyoune want to play hl on psp:
-take Kurok-PSP (upgraded Quake-PSP) souces here: http://bladebattles.com/kurok/SVN/
-and FitzKurok src: http://bladebattles.com/kurok/files/FitzKurokSourcev0.4.rar
-try to replace files bspfile.h, model.c, model.h and modelgen.h in Kurok-PSP with these files from Fitz src and compile Kurok.
-try to run Hl maps (DM) and models on PSP. If it works, you'll maybe alo have to decompile and play around with maps and with scripts to run singleplayer correctly. And with game logic (progs.dat).

=============================

I visited quakeone.com, while i was printing this and found impressive news:
http://quakeone.com/news/site-news/living-quake-life


Quote:
virox has released the source to his Quake-Life mod, which allows you to play Half-Life in Quake.

https://customtf.svn.sourceforge.net/svnroot/customtf/quakelife/ql_src

=============================

Scrama released useful tools:

http://scrama.3dn.ru/tmp/MapConverter.zip



HLQ 0.3b & HLQ GUI 0.1b:
http://scrama.3dn.ru/load/1-1-0-24 [rus]

en: http://translate.google.com/translate?u=http%3A%2F%2Fscrama.3dn.ru%2Fload%2F1-1-0-24&hl=ru&ie=UTF-8&sl=ru&tl=en


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