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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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imhotep
Joined: 13 Dec 2005 Posts: 41
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Posted: Fri Mar 03, 2006 2:11 am Post subject: Browsing in a text file and variables |
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hi, i've been somwhat struggling to create a lua script that is flexible
and smart to search through a text file to assign some values to variables.
here is an example text:
#charpic=patrick.png
#health=100
#type=enemy
#tileset=tiles/patrick_tile.png
what i would need is a script that searches one line, i thought i'd try this
| Code: |
filename="patrick.txt"
file = io.input(filename, "r")
if file then
for line in file:lines() do
middle = string.sub(line, "=")
if middle then
key = string.sub(line, 2, middle-1)
result = string.sub(line, middle + 1)
character[key] = result
end
end
end
-- output etc
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my problem is, if if add the picture wit the following code,
| Code: |
pix=Image.load(character.charpic)
screen:blit(100,100,pix)
a.s.o.
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or if i try to assign a color with a variable, i always get errors, like image load error, or that i didn't do the color rgb syntax correctly.
also, my text is displayed with ascii characters that stand for tabs and breaks. is there a way to erase these?
because i think they are added to the variable .... perhaps ....
another question: is there a way to get rid of the "="s and to make it more flexible in case of a mistyping?thanks
--imhotep-- |
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Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
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Posted: Fri Mar 03, 2006 5:17 am Post subject: Re: Browsing in a text file and variables |
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| imhotep wrote: | or if i try to assign a color with a variable, i always get errors, like image load error, or that i didn't do the color rgb syntax correctly.
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The reason may be that it is a string and the color constructor expects a number. See the Lua manual how to convert it.
In general maybe it is better to use Lua itself to help you:
level.lua:
| Code: |
charpic="patrick.png"
health=100
type="enemy"
"tileset="tiles/patrick_tile.png"
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and then simply dofile("level.lua") |
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imhotep
Joined: 13 Dec 2005 Posts: 41
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Posted: Fri Mar 03, 2006 8:15 am Post subject: |
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yup, thanks.
i'll try to convert it.
but i'd like to work with text files as i don't have to include specific files
i'd like this to be like a database for all objects/obstacles/enemies in the level and their stats etc.
but i guess i could go with your suggestion and just include the lua file with a variable for the file name.
thx |
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