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Meas 7.5 with Gallium3D or DirectFB

 
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kengreen



Joined: 31 Jul 2008
Posts: 13

PostPosted: Wed Jul 22, 2009 2:34 am    Post subject: Meas 7.5 with Gallium3D or DirectFB Reply with quote

There is a new version of Mesa 7.5 with Gallium3D and an improved cell driver available, http://mesa3d.org/relnotes-7.5.html. Also there has been some work on a cell driver for DirectFB at code.google.com/p/ouros. Perhaps someone could check these out and indicate how close we are to accelerated video on the PS3.
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jonathan



Joined: 21 Sep 2007
Posts: 23
Location: Tasmania, Australia

PostPosted: Thu Jul 23, 2009 8:49 pm    Post subject: Reply with quote

Both those still need quite a bit of work, and neither will do much for video playback.

For HD video, faster h264 CABAC decoding is what is needed.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Fri Jul 24, 2009 2:36 am    Post subject: Reply with quote

The main point ISN'T video - it's some form of accelerated 3D. Right now, you can't even play Quake3 on the PS3, and that's what's putting off more people from using OTHEROS on their PS3. Personally, I don't use linux on the PS3 very often either for that exact reason - if I can't play Neverball or Neverputt or Scorch3D, it's just not worth switching over.
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ouasse



Joined: 30 Jul 2007
Posts: 90
Location: Paris, France

PostPosted: Fri Jul 24, 2009 7:55 am    Post subject: Reply with quote

I just tested the mesa driver. glxgears runs at 75 fps (20 fps without Cell driver).

I tried running gltron : Almost nothing is displayed, except the ground. All the rest of the objects are black. The animation looked relatively smooth, though (maybe 25 or 30 fps).

It's a good start, but a lot of performance improvements have to be done, and it seems not all opengl shading types are handled yet.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Fri Jul 24, 2009 11:06 am    Post subject: Reply with quote

Well, it's getting there. :)
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