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kengreen
Joined: 31 Jul 2008 Posts: 13
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Posted: Wed Jul 22, 2009 2:34 am Post subject: Meas 7.5 with Gallium3D or DirectFB |
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There is a new version of Mesa 7.5 with Gallium3D and an improved cell driver available, http://mesa3d.org/relnotes-7.5.html. Also there has been some work on a cell driver for DirectFB at code.google.com/p/ouros. Perhaps someone could check these out and indicate how close we are to accelerated video on the PS3. |
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jonathan
Joined: 21 Sep 2007 Posts: 23 Location: Tasmania, Australia
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Posted: Thu Jul 23, 2009 8:49 pm Post subject: |
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Both those still need quite a bit of work, and neither will do much for video playback.
For HD video, faster h264 CABAC decoding is what is needed. |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Fri Jul 24, 2009 2:36 am Post subject: |
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The main point ISN'T video - it's some form of accelerated 3D. Right now, you can't even play Quake3 on the PS3, and that's what's putting off more people from using OTHEROS on their PS3. Personally, I don't use linux on the PS3 very often either for that exact reason - if I can't play Neverball or Neverputt or Scorch3D, it's just not worth switching over. |
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ouasse
Joined: 30 Jul 2007 Posts: 90 Location: Paris, France
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Posted: Fri Jul 24, 2009 7:55 am Post subject: |
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I just tested the mesa driver. glxgears runs at 75 fps (20 fps without Cell driver).
I tried running gltron : Almost nothing is displayed, except the ground. All the rest of the objects are black. The animation looked relatively smooth, though (maybe 25 or 30 fps).
It's a good start, but a lot of performance improvements have to be done, and it seems not all opengl shading types are handled yet. |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Fri Jul 24, 2009 11:06 am Post subject: |
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Well, it's getting there. :) |
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