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PSP network programming

 
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someone
Idiot


Joined: 13 Sep 2005
Posts: 74

PostPosted: Wed May 05, 2010 12:32 am    Post subject: PSP network programming Reply with quote

Hey I was interested in making some network applications(mainly games but might try to make a network monitor one day) but I am unsure as to how to even do network programming for the PSP. Are there any tutorials, books, or websites that contain info pertaining to that?
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jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Wed May 05, 2010 6:22 am    Post subject: Reply with quote

There are some wlan samples in the sdk.
_________________
Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
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chi kitory



Joined: 17 Mar 2010
Posts: 28

PostPosted: Thu May 06, 2010 3:00 pm    Post subject: Reply with quote

http://www.psp-programming.com/code/doku.php?id=c:psp_utility_netconfdialog

---edit

whoooo,,
the dude above me is the one that made the tutorial to the link! Epic! :D
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jojojoris



Joined: 30 Mar 2008
Posts: 261

PostPosted: Thu May 06, 2010 6:27 pm    Post subject: Reply with quote

Well...

I also made a simple netconfdialog wrapper in C++

http://jojosoft.1free.ws/viewtopic.php?f=11&t=8

I also made a libcurl port which is a internet connection library and verry easy to use.
http://jojosoft.1free.ws/viewtopic.php?f=6&t=14
And optionally libssl for some secure connections which can't be made without.
http://jojosoft.1free.ws/viewtopic.php?f=6&t=15
_________________
Code:
int main(){
     SetupCallbacks();
     makeNiceGame();
     sceKernelExitGame();
}
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davidgf



Joined: 31 Aug 2009
Posts: 22

PostPosted: Tue May 11, 2010 9:54 am    Post subject: Reply with quote

I've been unable to get the dialog work under the pspgl framework.
It shows and works ok (without calling InitGU and TermGU) but the screen doesn't get cleared every frame. It just redraws on top of the old screen, creating a ghost effect.
I'd just be happy to clear it with a solid colour. If anyone knows what drawing functions does the firware call it would be very helpful!
Also calling glClear or using gl Functions create a very strange flickering and bad rendering (just like blending disabled, fonts are squares).

Thank you all!!

David
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