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someone Idiot
Joined: 13 Sep 2005 Posts: 74
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Posted: Wed May 05, 2010 12:32 am Post subject: PSP network programming |
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| Hey I was interested in making some network applications(mainly games but might try to make a network monitor one day) but I am unsure as to how to even do network programming for the PSP. Are there any tutorials, books, or websites that contain info pertaining to that? |
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jojojoris
Joined: 30 Mar 2008 Posts: 261
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Posted: Wed May 05, 2010 6:22 am Post subject: |
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There are some wlan samples in the sdk. _________________
| Code: | int main(){
SetupCallbacks();
makeNiceGame();
sceKernelExitGame();
} |
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chi kitory
Joined: 17 Mar 2010 Posts: 28
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jojojoris
Joined: 30 Mar 2008 Posts: 261
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davidgf
Joined: 31 Aug 2009 Posts: 22
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Posted: Tue May 11, 2010 9:54 am Post subject: |
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I've been unable to get the dialog work under the pspgl framework.
It shows and works ok (without calling InitGU and TermGU) but the screen doesn't get cleared every frame. It just redraws on top of the old screen, creating a ghost effect.
I'd just be happy to clear it with a solid colour. If anyone knows what drawing functions does the firware call it would be very helpful!
Also calling glClear or using gl Functions create a very strange flickering and bad rendering (just like blending disabled, fonts are squares).
Thank you all!!
David |
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