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ps3fan
Joined: 03 Nov 2006 Posts: 3
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Posted: Fri Nov 03, 2006 12:40 am Post subject: H.264 codec |
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has anybody seen an h.264 codec for cell?
this is required to watch hdtv video on ps3.
thanks. _________________ check out my blog at:
http://playstation3-homebrew.blogspot.com/ |
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Arwin
Joined: 12 Jul 2005 Posts: 426
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Posted: Fri Nov 03, 2006 3:01 am Post subject: Re: H.264 codec |
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| ps3fan wrote: | has anybody seen an h.264 codec for cell?
this is required to watch hdtv video on ps3.
thanks. |
The PS3 has one already built in, like the PSP but obviously with better resolution support. ;) So I don't know if we need to get a codec for it. I also don't know if the PS3 is using the Cell for this codec (which it could, as that's what the 4Gb/s Cell-to-GDDR3 pipeline should be useful for) or whether the RSX actually takes care of it, as it seems to have video decoding right there on the chip.
Eventually we'll probably get people who do their own Cell implementation of H.264 I guess, though it won't be easy (not just because of Cell). |
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ps3fan
Joined: 03 Nov 2006 Posts: 3
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Posted: Fri Nov 03, 2006 3:20 am Post subject: |
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according to my info you just have access to the frame buffer from within linux... so the builtin h.264 decoder is most likely of no use for us if we talk homebrew software :-( _________________ check out my blog at:
http://playstation3-homebrew.blogspot.com/ |
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cheriff Regular
Joined: 23 Jun 2004 Posts: 262 Location: Sydney.au
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Posted: Fri Nov 03, 2006 8:11 am Post subject: |
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| ps3fan wrote: | | according to my info you just have access to the frame buffer from within linux.. | Really? I was afaraid of this. If so, that really blows. :( _________________ Damn, I need a decent signature! |
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jbit Site Admin

Joined: 28 May 2005 Posts: 293 Location: København, Danmark
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Posted: Fri Nov 03, 2006 2:05 pm Post subject: |
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| cheriff wrote: | | ps3fan wrote: | | according to my info you just have access to the frame buffer from within linux.. | Really? I was afaraid of this. If so, that really blows. :( |
This is speculation. A lot of signs point to at least some form of hardware OpenGL (using E17 kinda implies this, plus some things TerraSoft have said).
Also ps3linux seems to cover the net-yaroze and ps2linux bases (for home-dev stuff), so that kinda implies some form of hardware acceleration too.
This is, of course, still speculation. Until Sony or TerraSoft say either way (or somebody gets their hands on it) we won't know for sure. |
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ps3fan
Joined: 03 Nov 2006 Posts: 3
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ayub_zar
Joined: 02 Jun 2006 Posts: 36 Location: Pakistan
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Posted: Tue Apr 17, 2007 8:33 am Post subject: what about ps3 dev |
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what have we acheived so far in ps2 programing? i mean is there any big achievement we made in ps2? or not? _________________ WE NEED TO TAME PS2 |
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ralferoo
Joined: 03 Mar 2007 Posts: 122
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Posted: Tue Apr 17, 2007 5:24 pm Post subject: |
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| jbit wrote: | | using E17 kinda implies this | Man, that band really sucks... ;) </off-topic>
E17? I can't think of any E words that are 17 letters, at least not relating to hypervisors. Care to elaborate? |
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urchin
Joined: 02 Jun 2005 Posts: 121
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Posted: Tue Apr 17, 2007 6:05 pm Post subject: |
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Enlightenment window manager: http://www.enlightenment.org/
They are currently working towards version 0.17 |
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unsolo
Joined: 16 Apr 2007 Posts: 155 Location: OSLO Norway
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Posted: Wed Apr 18, 2007 9:32 pm Post subject: |
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make a spu decode it. _________________ Don't do it alone. |
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ralferoo
Joined: 03 Mar 2007 Posts: 122
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Posted: Thu Apr 19, 2007 12:25 am Post subject: |
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| urchin wrote: | | Enlightenment window manager ... working towards version 0.17 | Gosh! I remember some guys trying that out about 10 years ago!
Does it need OpenGL nowadays? When I first saw it, I was impressed by all the alpha blended transparency niceness as it was something Windows couldn't do (and I think MacOS had rounded corners on windows, but not proper transparency), but it certainly didn't do anything that would need OpenGL. |
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7oby
Joined: 09 Jun 2006 Posts: 25
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