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PSPGL disappearing textures problem

 
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gambiting



Joined: 17 Aug 2006
Posts: 154

PostPosted: Thu Feb 21, 2008 8:36 am    Post subject: PSPGL disappearing textures problem Reply with quote

Hi! I'm playing with PSPGL now,but I don't know how to solve a very annoying problem - parts of objects disappears when they are near screen edge - I mean for example a wall - I can still see it on the screen,but when it's too close it's just POP and there is black square in it's place.When I move away it's here again.I find it very common in hb games,but I don't know how it's called so I don't know what should I look for - maybe you could help?
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Thu Feb 21, 2008 2:14 pm    Post subject: Reply with quote

It's probably a clipping issue. If you look at the PSP version of Quake, you'll find the software clipping needed to replace the clipping functionality missing in PSPGL.
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jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Fri Feb 22, 2008 6:01 am    Post subject: Reply with quote

This is the post that describes the clipping problems on PSP:
http://forums.ps2dev.org/viewtopic.php?p=26345#26345
Unfortunately the image host appears to be gone...
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gambiting



Joined: 17 Aug 2006
Posts: 154

PostPosted: Fri Feb 22, 2008 6:28 am    Post subject: Reply with quote

Hi! Thanks very much,now I solved it - I divided my walls,floor and everything else into small fragments and it runs very well.
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