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jum

Joined: 06 Apr 2004 Posts: 38 Location: Cape Town
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Posted: Wed Jan 19, 2005 7:45 pm Post subject: "Geometry Wars" clone for PS2 |
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Hey All
I've got an alpha/test release of my "Geometry Wars" (XBox) clone (called "Geotron") up for download on my website:
http://jum.pdroms.de or
http://www.geocities.com/james7780
If you're interested, please give it a whirl, and give me some feedback (see readme.txt).
If there's enough interest, I'll make it open-source.
Have fun!
- jum
[update 28 Jan 2005]: I've made a 2nd release of "Geotron" with lots of updates/fixes. It's also now built to run "standalone" (off memcard or CDR or whatever), so you don't need naplink/whatever to run it.
Not quite complete yet, but it's getting there... :)
[update 4 Feb 2005]: fixed flickering by switching on AA. Improved sound and other stuff.
[update 23 Feb 2005]: Version 0.3a released. Lots of updates. Much improved. _________________ 8 bits is all you'll ever need...
Last edited by jum on Thu Feb 24, 2005 5:31 pm; edited 4 times in total |
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MrHTFord
Joined: 10 Feb 2004 Posts: 35 Location: England
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Posted: Thu Jan 20, 2005 2:04 am Post subject: |
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I like it. The display is very flickery though, gave me a headache. What resolution is it in?
The date in your readme.txt is wrong too, it's been 2005 for nearly three weeks now.
Oh, also, it tries to load geotron.vab as host:\geotron.vab, it'd be better if you left the \ out.
Cheers. |
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jum

Joined: 06 Apr 2004 Posts: 38 Location: Cape Town
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Posted: Thu Jan 20, 2005 6:58 pm Post subject: |
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Thanks for the feedback, Model T.
Resolution is 640x480. I may have the field/frame thing wrong though, as I'm testing on a 320x224 LCD TV, which doesn't give a true reflection of the picture.
I'll fix the other things you mentioned. The VAB file will eventually end up linked into the elf, so that Geotron will be a standalone elf, so that anyone can run it off CD, memcard, HDD, whatever.
- jum _________________ 8 bits is all you'll ever need... |
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weltall
Joined: 20 Feb 2004 Posts: 310
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Posted: Fri Jan 21, 2005 2:52 am Post subject: |
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it works fine for me other than some little graphic glitch:
-in the ntsc version a part of the screen is cropped and i can't see it on my tv
-in the pal version the botton part is full of garbage (under the the space of screen actually used by the game)
anyway grat work |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Fri Jan 21, 2005 8:26 am Post subject: |
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| It's cropped because NTSC is actually 640x448, not 640x480. Low-res NTSC is 320x224. Playing around with the video registers allows for other widths like 400 or 512, but NTSC is always 224 high non-interlaced, or 448 high interlaced. |
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Shazz

Joined: 31 Aug 2004 Posts: 244 Location: Somewhere over the rainbow
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Posted: Fri Jan 21, 2005 6:32 pm Post subject: |
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Funny game, just flickers a little (PAL).... hurry to see full of colors on my TV and Jeff Minter's like strange sounds :D ! _________________ - TiTAN Art Division -
http://www.titandemo.org |
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