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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Thu Nov 09, 2006 7:22 am Post subject: PRXTool 1.0 |
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Considering the lack of new recently thought I would release a version of PRXTool. I've put up a win32 build (http://ps2dev.org/psp/Tools/PRXTool_1.0_(WIN32))as some people always seem to have trouble on that platform ;)
So what is new? Well I've added a reasonably comprehensive and tweakable disassembly engine, party cause I felt pspdasm just didn't seem to do the job properly for various reasons. When used with PRXes it will resolve almost every reference in the code, printing strings inline if they point to that and obviously with libdoc it will resolve function imports and export etc. Oh and I also added preliminary variable import support :)
Have fun. |
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zshadow
Joined: 26 Dec 2005 Posts: 42
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Posted: Thu Nov 09, 2006 10:43 am Post subject: |
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| nice one TyRaNiD :-) |
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fishdrop
Joined: 31 Oct 2006 Posts: 16
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Posted: Fri Nov 10, 2006 11:42 am Post subject: |
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Good job!
But I have a question.
In FW 2.71, following message and not working.
What is problem and how to solve it?
prxtool.exe -x usb271.prx > usb271.xml
PRXTool v1.0 : (c) TyRaNiD 2k6
Loading usb271.prx
Error: Magic value incorrect (not an ELF?)
Error: Couldn't load prx file structures |
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fishdrop
Joined: 31 Oct 2006 Posts: 16
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Posted: Fri Nov 10, 2006 1:25 pm Post subject: |
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| fishdrop wrote: | Good job!
But I have a question.
In FW 2.71, following message and not working.
What is problem and how to solve it?
prxtool.exe -x usb271.prx > usb271.xml
PRXTool v1.0 : (c) TyRaNiD 2k6
Loading usb271.prx
Error: Magic value incorrect (not an ELF?)
Error: Couldn't load prx file structures |
I found a problem.
prx files are .psp files in FW 2.71.
How translate .psp to .prx? T.T |
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Fri Nov 10, 2006 3:58 pm Post subject: |
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| Urm most likely you haven't actualy decrypted the prx files :) |
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