forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Network startup delay
Goto page Previous  1, 2
 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development
View previous topic :: View next topic  
Author Message
boman666



Joined: 30 Jan 2004
Posts: 33
Location: Hell

PostPosted: Fri Mar 26, 2004 1:19 pm    Post subject: Reply with quote

Thanks, I've sent it now and it doesn't seem to bounce, so I'll probably got your address right.
Back to top
View user's profile Send private message
Drakonite
Site Admin


Joined: 17 Jan 2004
Posts: 989

PostPosted: Fri Mar 26, 2004 1:53 pm    Post subject: Reply with quote

Yup, got the email. I may not get it in cvs tonight, but I'll make sure it gets cvs'd by tomorrow afternoon at the latest.

Anyone care to give final thoughts as to where it should be put in cvs?
_________________
Shoot Pixels Not People!
Makeshift Development
Back to top
View user's profile Send private message Visit poster's website
mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Fri Mar 26, 2004 3:47 pm    Post subject: Reply with quote

Well they are based off of the ps2ip and ps2eth projects - why wouldn't they go there?
Back to top
View user's profile Send private message
adresd



Joined: 17 Jan 2004
Posts: 43

PostPosted: Fri Mar 26, 2004 11:55 pm    Post subject: Reply with quote

Good work boman, speed increases certainly sound very good, and moving to latest lwip is bound to bring some benefits.

Thanks for your work on this, and look forward to trying it out.
Also regarding your earlier comment, you will find most of the ps2dev crowd very friendly and very open to contributions/help etc.

to Drakonite: ps2ip and ps2eth would be the obvious place to put it.
and as mrbrown says, it cannot sadly go in ps2drv due to the GPL bits.

Without HDD should be slightly faster, as the HDD isnt the quickest thing to write to.
Back to top
View user's profile Send private message
Oobles
Site Admin


Joined: 17 Jan 2004
Posts: 362
Location: Melbourne, Australia

PostPosted: Sat Mar 27, 2004 4:30 pm    Post subject: Reply with quote

Changes from boman666 have been committed as branches on lwip and ps2ip. To get them, grab the latest from the branch LWIP_071. The smap driver has been committed to a new directory in ps2eth/ps2smap2.

From what I've looked at the changes they are a big change from the old ps2ip. We need to get some confirmation that everything I've committed is working and that this is all on the right track. When a few people are happy with the branch, I can merge the branch back to main and release with a tag PS2IP_071.

You will also notice that in the branch the AFL license has been added, and the README has also been updated to reflect the license change.

Once again.. nice work boman666.

Oobles.
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger MSN Messenger
boman666



Joined: 30 Jan 2004
Posts: 33
Location: Hell

PostPosted: Sat Mar 27, 2004 8:03 pm    Post subject: Reply with quote

You're welcome guys. I hope not too many bugs have slipped through, time will tell.
Back to top
View user's profile Send private message
Barbarian



Joined: 27 Jan 2004
Posts: 28

PostPosted: Wed Apr 21, 2004 4:02 pm    Post subject: ps2ip and ps2eth/ps2smap2 fail to build Reply with quote

I got lwip, ps2ip from LWIP_071 branch and also ps2smap2 but they fail to build. It seems some paths or header files are missing, probably just an updated Makefile will take care of the problem. Anyone have a solution to this already? I don't want to spend time chasing header files if the problem is already solved.
Back to top
View user's profile Send private message
Oobles
Site Admin


Joined: 17 Jan 2004
Posts: 362
Location: Melbourne, Australia

PostPosted: Wed Apr 21, 2004 7:57 pm    Post subject: Reply with quote

I have put together a new project called ps2sdk which includes ps2ip with the changes you supplied as the main branch. I suggest moving to that project for now. ps2smap2 is still in the ps2eth project as it includes GPL code. ps2sdk is currenly only AFL style license. The full decision of, if to include and where to put GPL code is still to be decided.

Let me know if you have any troubles with ps2sdk. Currently ps2sdk 'make all' target should be fine, however there is still problems with the 'make release' target which installs the release into a target directory.

Oobles.
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development All times are GMT + 10 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group