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PSP File (Research Thread)
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florinsasu



Joined: 15 Dec 2004
Posts: 47

PostPosted: Sat Jun 11, 2005 6:00 pm    Post subject: Reply with quote

here is my contribution to the scene;)

http://ps2dev.ps2-scene.org
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Guest






PostPosted: Sat Jun 11, 2005 8:11 pm    Post subject: Reply with quote

By Sony! I thought you were dead!

And yes, more IOP modules would be nice, but in lieu of that...
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florinsasu



Joined: 15 Dec 2004
Posts: 47

PostPosted: Sat Jun 11, 2005 8:45 pm    Post subject: Reply with quote

dead? LOL
i have some new IOP modules. maybe i'll compile soon a new pack :)
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GotaruO



Joined: 06 Jun 2005
Posts: 3

PostPosted: Sat Jun 11, 2005 8:53 pm    Post subject: Reply with quote

florinsasu... I was wondering about your sceOpenPSID_Service reversing: do you have a plain ELF version of openpsid.prx or you successed in decrypting an encrypted/compressed PSP?

If you can decrypt PSP files it will be a good thing to share some knowledge. In this way we all can help you in the reversing process.

BTW I have only the psp version of the openpsid.prx (encrypted but not compressed)!

Very good work, however, good luck.
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Sat Jun 11, 2005 9:40 pm    Post subject: Reply with quote

sceOpenPSID_Service is in the kernel dump.
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florinsasu



Joined: 15 Dec 2004
Posts: 47

PostPosted: Sat Jun 11, 2005 9:49 pm    Post subject: Reply with quote

GotaruO: there is a nice program (by TyRaNiD) to dump the contents of the memory; ie. the memory image of the modules, where they are decrypted.
i published on my site a list with addresses of the modules. see the link above
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