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anmabagima
Joined: 01 Oct 2009 Posts: 96
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Posted: Thu Dec 10, 2009 1:43 am Post subject: Bump Mapping with GU |
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Hi there,
is there a way of having bump mapping on an object rendered with a texture using GU ? I've seen that on Windows DX and OpenGL are capable of, but was unable to find a way on PSP. Have any one of you solved this issue ?
Regards,
anmabagima |
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Raphael

Joined: 17 Jan 2006 Posts: 646 Location: Germany
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Posted: Thu Dec 10, 2009 6:37 am Post subject: Re: Bump Mapping with GU |
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| anmabagima wrote: | Hi there,
is there a way of having bump mapping on an object rendered with a texture using GU ? I've seen that on Windows DX and OpenGL are capable of, but was unable to find a way on PSP. Have any one of you solved this issue ?
Regards,
anmabagima |
The psp gu does not support hardware bumpmapping of any kind. Your only option would be fake-bumpmapping with paletted textures or full software bumpmapping. _________________ <Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl |
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anmabagima
Joined: 01 Oct 2009 Posts: 96
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Posted: Thu Dec 10, 2009 6:53 am Post subject: |
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Hi,
thanks. That is not what I've hoped to hear. Did you have expiriences with "fake" bump mapping ? Is there a best practice available ?
Thanks. |
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Raphael

Joined: 17 Jan 2006 Posts: 646 Location: Germany
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anmabagima
Joined: 01 Oct 2009 Posts: 96
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Posted: Thu Dec 10, 2009 10:59 pm Post subject: |
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Hi,
thanks for the link. I will check that out.
Regards |
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a_noob
Joined: 17 Sep 2006 Posts: 97 Location: _start: jr 0xDEADBEEF
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Posted: Fri Dec 11, 2009 2:47 am Post subject: |
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Cheers raph! I think I might just give that a go, could never hurt as another feature to my engine ;) Along with my fullscreen 4xAA and fullscreen and or selective glow/bloom. If both are ran together I get about 60fps if they are seperate I can get about 260fps, gfx are fun to play with kids! _________________
| Code: | .øOº'ºOø.
'ºOo.oOº' |
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