So here is my request - i'm working on port of JelloPhysic from C# to C++ and looking for some more skilled C++ programmers than me for help:/ I modified original JelloPhysic to be independent from any rendering engine but still in C# - it can be found here in svn repository :
http://jphysicmod.googlecode.com/svn/trunk/
with sample that use opengl to draw shapes. If anyone is interested here is my first test to port it to c++ -
http://drakon.xxl-web.pl/psp/Jello.rar - but it's not working correctly. I found already some bugs.
Anyone will be very helpful in this small project. Just think about this - physic like in LocoRoco, in your homebrew ;)
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