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chi kitory
Joined: 17 Mar 2010 Posts: 28
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Posted: Wed Mar 17, 2010 9:58 am Post subject: Were to start? |
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Alright i have been coding LUA for about two years now and im bored. (enough that i am mod on Evilamana). Anyway i installed the PSPSDK on my mint (linux). And now i don't now were to start. i was expecting programs or something to appear, which i was wrong. i know this has to be degrading to see, but i really want to start with the big leagues of PSP development.
i expect that this question has been asked plenty of times before, So i guess can someone put me in the direction of threads what have been answered?
-Chi kitory |
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m0skit0
Joined: 02 Jun 2009 Posts: 226
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Posted: Wed Mar 17, 2010 10:35 am Post subject: |
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First learn C or C++, that's what PSPSDK is for. _________________
| The Incredible Bill Gates wrote: | | The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers. |
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chi kitory
Joined: 17 Mar 2010 Posts: 28
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Posted: Wed Mar 17, 2010 3:54 pm Post subject: |
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| i understand C++, Sorry, i want to know, how to i compile C++ for PSP. Does it compile to Eboot? or how do i compile my source into an Eboot? |
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Coldbird

Joined: 08 Feb 2007 Posts: 155
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Posted: Wed Mar 17, 2010 10:11 pm Post subject: |
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Google for psp-programming or read the Module Tutorial PDF for some samples.
Basically you will need a Makefile + atleast one c / cpp file, aswell as a exports.exp file if you build a module. _________________ Been gone for some time. Now I'm back. Someone mind getting me up-2-date? |
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m0skit0
Joined: 02 Jun 2009 Posts: 226
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Posted: Thu Mar 18, 2010 9:38 am Post subject: |
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Yes it does compile to EBOOT.PBP, also to PRX for libraries or plugins.
Try the samples provided on the SDK (trunk/pspsdk/src/samples). Also you have to be comfortable with the unix-like compilation (using make and Makefiles). _________________
| The Incredible Bill Gates wrote: | | The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers. |
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