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Were to start?

 
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chi kitory



Joined: 17 Mar 2010
Posts: 28

PostPosted: Wed Mar 17, 2010 9:58 am    Post subject: Were to start? Reply with quote

Alright i have been coding LUA for about two years now and im bored. (enough that i am mod on Evilamana). Anyway i installed the PSPSDK on my mint (linux). And now i don't now were to start. i was expecting programs or something to appear, which i was wrong. i know this has to be degrading to see, but i really want to start with the big leagues of PSP development.

i expect that this question has been asked plenty of times before, So i guess can someone put me in the direction of threads what have been answered?
-Chi kitory
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m0skit0



Joined: 02 Jun 2009
Posts: 226

PostPosted: Wed Mar 17, 2010 10:35 am    Post subject: Reply with quote

First learn C or C++, that's what PSPSDK is for.
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chi kitory



Joined: 17 Mar 2010
Posts: 28

PostPosted: Wed Mar 17, 2010 3:54 pm    Post subject: Reply with quote

i understand C++, Sorry, i want to know, how to i compile C++ for PSP. Does it compile to Eboot? or how do i compile my source into an Eboot?
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Coldbird



Joined: 08 Feb 2007
Posts: 155

PostPosted: Wed Mar 17, 2010 10:11 pm    Post subject: Reply with quote

Google for psp-programming or read the Module Tutorial PDF for some samples.

Basically you will need a Makefile + atleast one c / cpp file, aswell as a exports.exp file if you build a module.
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Been gone for some time. Now I'm back. Someone mind getting me up-2-date?
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m0skit0



Joined: 02 Jun 2009
Posts: 226

PostPosted: Thu Mar 18, 2010 9:38 am    Post subject: Reply with quote

Yes it does compile to EBOOT.PBP, also to PRX for libraries or plugins.

Try the samples provided on the SDK (trunk/pspsdk/src/samples). Also you have to be comfortable with the unix-like compilation (using make and Makefiles).
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The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers.
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