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HD
Joined: 11 Mar 2008 Posts: 4
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Posted: Tue Mar 11, 2008 9:02 pm Post subject: Fast Gigapixel Stitching on the Playstation 3 |
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We are working on a fast panorama stitcher& blender for the Playstation 3 (ydl 5)
and just released a testpreview
<http://www.hs-furtwangen.de/~dersch/PTStitcherNG0.1a.tar.gz>.
Readme:
<http://www.hs-furtwangen.de/~dersch/Readme.PTStitcherNG0.1a>
This release finishes a popular stitcher test
<http://hdview.at/speedtest/results.html>
in 22min, almost 4 times faster than the next in line.
Regards
Helmut Dersch |
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jimparis
Joined: 10 Jun 2005 Posts: 1179 Location: Boston
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Posted: Tue Mar 11, 2008 11:53 pm Post subject: |
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| Those results are impressive :) |
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unsolo
Joined: 16 Apr 2007 Posts: 155 Location: OSLO Norway
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Posted: Sun Mar 16, 2008 1:21 am Post subject: |
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Please clarify what this actually is?
Im working on a EXA backend on the spu's. _________________ Don't do it alone. |
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HD
Joined: 11 Mar 2008 Posts: 4
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Posted: Tue Mar 18, 2008 7:26 pm Post subject: |
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>Please clarify what this actually is?
Gigapixel panoramas are objects like this
<http://research.microsoft.com/ivm/HDView.htm>
(we are not related to ms).
You have to supply photographic images taken
at overlapping orientations, which are then
- corrected (remove lens distortions)
- perspectively transformed
- remapped to a suitable panorama projection (eg cylindrical)
This is done in parallel by the 6 SPUs, each processing
a single row of pixels. The images are
then (actually simultaneously) blended together with their neighbors
using a multiresolution blending algorithm on the PPU.
All this is done in a streaming fashion to avoid
tempfiles as much as possible. IO and ram is the
major problem when we ported our stitcher to
the ps3 and required a major rewrite. Nevertheless,
the ps3-solution is already much faster than the previous
one (PTStitcher), even on high-end systems.
Regards
Helmut Dersch |
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unsolo
Joined: 16 Apr 2007 Posts: 155 Location: OSLO Norway
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Posted: Wed Mar 19, 2008 1:44 am Post subject: |
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Looks Great i will need to investigate your dma routines im having an issue getting beyond 1.1Gpixels doing read modify write on the framebuffer _________________ Don't do it alone. |
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