| View previous topic :: View next topic |
| Author |
Message |
Ouren
Joined: 02 May 2008 Posts: 5 Location: Nashville, TN
|
Posted: Sun May 04, 2008 3:07 pm Post subject: PS3 XNA? |
|
|
Is there an indy suite for PS3 that is sort of like XNA?
I dont like the 360 at all, but I'm forced to use those tools at this time.
I'd like a ps3 version as well.... does it exist at all? |
|
| Back to top |
|
 |
Compound
Joined: 12 May 2005 Posts: 48
|
Posted: Sun May 04, 2008 8:31 pm Post subject: |
|
|
Wouldnt be possible for the PS3 at the moment.
first of all you get no graphics acceleration from the GPU under PS3 linux, secondly im not entirely sure how well the linux emulation type code for running c# from etc are. In fact im pretty sure the only way to run any directX under linux is through wine or cedega. so in short no.
its all pretty low level at the moment, get stuck in and learn about the architecture ;) _________________ http://stowelly.co.uk/ |
|
| Back to top |
|
 |
PvL2008
Joined: 13 Mar 2008 Posts: 2
|
Posted: Mon May 05, 2008 7:29 pm Post subject: PhyreEngine |
|
|
Something I haven't seen mentioned here before - it seems PhyreEngine, a cross-platform engine, can be used for 'free' - From http://cuernavacajoven.com/phyreengine/index.php?option=com_content&task=view&id=23&Itemid=32 :
| Quote: | | As far as now, the FREE-&-Not character of PhyreEngine has let down to many, however there is still hope, one is to expect SONY to release it free for all sooner or later, and the second is to apply for a SCE license, this may look impossible and complicated, how such a big company will grant me with a license? How much paper work must be needed? Well I tell you this: the dreaming is part of any Indie and if you are not willing to make this incredible effort then maybe you are not really interested in developing games... Well I am only making it dramatic, the only thing you need to do is to FILL-A-FORM |
Regarding it's cross-platform nature, consider this, from http://cuernavacajoven.com/phyreengine/index.php?option=com_content&task=view&id=22&Itemid=31 : | Quote: | | in Europe, licenses were given already. For example, in the Xbox LIVE Arcade, a few games are already offered, one of such is "Grip Shift"(Xbox 360 Exclusive by Sidhe Interactive), in the PSN Sotre is offered "flOw" plus its Expansion pack (PS3 Exclusive by Jenova Chen) and "Colin McRae: DiRT "(for PS3/Xbox360/PC by Codemasters). So, SONY made "PHYRE ENGINE" not only for PS3, but also to be the leading engine in the development of Xbox360 titles and PC games. Does "PHYRE ENGINE" mean Xbox360 Games will be made by SONY?; "PHYRE ENGINE" main feature is the fact that it is cross-plataform, at least it is how it is described by SCEE: "It does not matter if you call it Windows and/or Xbox360, the migration/exportation to these systems is designed to be utmost easy". The engine core has been designed so that it supports and optimizes the use of multiple core CPU sets especially the PS3 multicore: Cell. |
|
|
| Back to top |
|
 |
thomas_fogh
Joined: 20 Jul 2007 Posts: 21 Location: Denmark
|
|
| Back to top |
|
 |
zbowling
Joined: 22 May 2008 Posts: 2
|
Posted: Thu May 22, 2008 12:20 pm Post subject: |
|
|
I commented on this about 2 years ago. I'm one of the developers on the mono project which is a cross platform implementation of the standards behind .NET. XNA is another flavor of .NET (with limitations) that has bindings to directX and other crap. We have a project started as part of a google summer of code project to support some of these interfaces.
http://zbowling.com/blog/2006/12/03/xna-on-the-ps3-with-linuxmono/ |
|
| Back to top |
|
 |
capz
Joined: 20 May 2008 Posts: 6
|
Posted: Tue May 27, 2008 7:33 am Post subject: |
|
|
| zbowling wrote: | I commented on this about 2 years ago. I'm one of the developers on the mono project which is a cross platform implementation of the standards behind .NET. XNA is another flavor of .NET (with limitations) that has bindings to directX and other crap. We have a project started as part of a google summer of code project to support some of these interfaces.
http://zbowling.com/blog/2006/12/03/xna-on-the-ps3-with-linuxmono/ |
| Compound wrote: | Wouldnt be possible for the PS3 at the moment.
first of all you get no graphics acceleration from the GPU under PS3 linux, secondly im not entirely sure how well the linux emulation type code for running c# from etc are. In fact im pretty sure the only way to run any directX under linux is through wine or cedega. so in short no.
its all pretty low level at the moment, get stuck in and learn about the architecture ;) |
m he is saying that he would love an XNA-like tool from sony, not that he wants xna on the ps3, which would be horrible anyway.
edit: if he can have C#, then i want objective-C <_< |
|
| Back to top |
|
 |
jbit Site Admin

Joined: 28 May 2005 Posts: 293 Location: København, Danmark
|
Posted: Tue May 27, 2008 6:58 pm Post subject: |
|
|
| capz wrote: | | edit: if he can have C#, then i want objective-C <_< |
Objective C already runs fine on the PS3 :) |
|
| Back to top |
|
 |
Arwin
Joined: 12 Jul 2005 Posts: 426
|
Posted: Tue Jul 22, 2008 12:06 am Post subject: |
|
|
| Yes, PhyreEngine I think is what is closest to XNA ... it should be really good. Now just offer it for download, Sony! :) |
|
| Back to top |
|
 |
|