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Presentation, Hi everyone.

 
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Decinoge



Joined: 12 Nov 2007
Posts: 6

PostPosted: Sat Jun 19, 2010 1:40 pm    Post subject: Presentation, Hi everyone. Reply with quote

Hi.
I'm usualy called decinoge everywhere i go around this parts.
I've been under PSPdev before, and always investigating PS2dev.

Finally decided on a project for PS2 and advanced with a simple C, openGL (graphics) and SDL (windows) console application (gcc compiler).
All this under the environment WinXP.

It's been working quite successfully. However I've grew into wanting to test it for the PS2, on the actual machine.

Could anyone here tell me how hard would it be to recode what I have till now??
(description: just plain use of GL and GLUT functions to make spheres and a smal group of triangles. Also lines. Pic could be uploaded for better visual reference)

Just another question.
Could anyone indicate me the steps I need to have it compiled?
If this compiler(s) work the same way the PSP does, the make file is the most essential thing into this. There must be tutorials around.

Thanks for the opportunity of working with this community again, now from a pendrive into my PS2.
You've been doing a great job I repeat.
I was able to set the environment and compile runable examples in less than 2 hours.
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Decinoge



Joined: 12 Nov 2007
Posts: 6

PostPosted: Sun Jun 20, 2010 12:14 am    Post subject: Reply with quote

well double post.
I'm posting a picture of what I will be trying to compile:

http://injetproject.files.wordpress.com/2010/06/04-000132_2010-06-12.png

its just a simple demo, nuthing much. trying some code on PS2.
thanks all.

[edit]
Please do ask if you need any other kind of information. anything. I'm probably just saying 10% the info you guys actually need to give me a proper reply. If you do, not only i'll be able to get better answers, also i;ll learn how describe my projecto to others
[/edit]
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Mega Man



Joined: 18 Jun 2005
Posts: 274

PostPosted: Fri Jun 25, 2010 8:49 am    Post subject: Reply with quote

The SVN of ps2dev include a SDL library and dreamgl for OpenGL. You can't use the SDL graphic library and dreamgl at the same time. Much Windows or Linux programs use SDL and OpenGL at the same time. The SDL is an old version. The dreamgl doesn't support all OpenGL stuff and has some display bugs with the working functions. The last time I tried it, even the included example has problems.
If you are using much newer functionality, you will have much problems.
In general you need to optimize your code for the PS2 or you just get lazy stuff. This may take very long time.
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