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Guest






PostPosted: Sat Feb 28, 2004 12:47 pm    Post subject: .bin Files Reply with quote

I have a PS2 game that I would like to extract the models and the textures. Is there anyway to extract this info from a .bin file using the ps2dev environment? is there any tuts on this? Any help would be greatly appricated. Thanks.
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Sat Feb 28, 2004 4:13 pm    Post subject: Reply with quote

This is why Guest posting is a bad idea. IMO, guest should be able to read, but not post.
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Sun Feb 29, 2004 3:15 am    Post subject: Reply with quote

mrbrown: Why? People have been asking the same kind of questions and have been registered. This isn't a guest-only problem. Would you answer this question if he wasn't a guest?

Guest: Unless you know the actual format of the file, you won't have much luck extracting information. With a name like bin it could be anything. Also, there's legal problems with extracting data for your own uses - the data belongs to the company who made the game.

Unfortunately, we can't help with either. Sorry.
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Sun Feb 29, 2004 4:02 am    Post subject: Reply with quote

ooPo wrote:
Also, there's legal problems with extracting data for your own uses - the data belongs to the company who made the game.


Depends on the country and the actual use. If it's for personal use, French laws permits it.
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Sun Feb 29, 2004 4:36 am    Post subject: Reply with quote

That's a good point, actually. :)
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Sun Feb 29, 2004 6:05 am    Post subject: Reply with quote

ooPo wrote:
mrbrown: Why? People have been asking the same kind of questions and have been registered. This isn't a guest-only problem. Would you answer this question if he wasn't a guest?



The problem is that it makes people feel better/justified/comfortable about asking gray-area legal questions. And no, I wouldn't answer his question if he wasn't a guest, just like I didn't respond to the last guy asking about extracting models and textures (who I believe is this guy, from a diff. IP). Out of all of the registered users we have, it's very rare for someone to post as Guest, and usually it's because they forgot to set the cookie.
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