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LlibPlanar Beta1

 
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mr bob



Joined: 26 Jan 2004
Posts: 15

PostPosted: Tue Feb 22, 2005 6:32 pm    Post subject: LlibPlanar Beta1 Reply with quote

I don't think this has been posted yet, but if it has... sorry, didn't see it anywhere:

http://ps2dev.ofcode.com/index.php?mode=new&id=11

I'd post the altavista translation, but a few parts turn out pretty ugly :)

some nice screenshots here:

http://ps2dev.ofcode.com/index.php?mode=new&id=12
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ooPo
Site Admin


Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Wed Feb 23, 2005 12:51 am    Post subject: Reply with quote

Pretty screenshots.

The name 'libplanar' makes it sound like it does all the effects in software. Does it?
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neofar



Joined: 21 Jan 2004
Posts: 47
Location: Spain

PostPosted: Tue Mar 01, 2005 1:56 am    Post subject: Reply with quote

jeje

If you need some translation, mail me.... and we try to write some comprensive...

more screenshots !!!!!
http://ps2reality.net/forum/viewtopic.php?t=47210

and yes, oopo... but now all it's software
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ooPo
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Joined: 17 Jan 2004
Posts: 2032
Location: Canada

PostPosted: Tue Mar 01, 2005 2:11 am    Post subject: Reply with quote

What kind of speed are you getting currently?
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neofar



Joined: 21 Jan 2004
Posts: 47
Location: Spain

PostPosted: Tue Mar 01, 2005 2:32 am    Post subject: Reply with quote

it's Beta 1 = 0 optimizations !!!

I don't calculate speed, but it's very slow yet.

It's plained that all 2d/3d Stuff works in VU. And i'm currently work to make models precompiled, the model structure it's very weighty still. And I calcule a lot off thinks that could be precalculated.

The name LlibPlanar come because in the begginig the lib only works with 2dSprites, loading textures and drawing planar images. Then I add the 3d Layer... but all logic is Planar, there aren`t any 3d World with a free camera. The camera it's alwais Z-oriented.. looking how all is rendered in a layered world

;)
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