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wulf
Joined: 13 Apr 2005 Posts: 81
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Posted: Fri May 06, 2005 4:40 pm Post subject: |
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Congrats! I'm gonna use the pic as my background :) Keep up the awesome work..
BTW, not like I have any real clue what I'm talking about, but I think that fooling with the ghost file is probably the next step.. (not like this hasn't been said, but... damn, I'm exited...) |
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Thanhda

Joined: 09 Apr 2005 Posts: 331 Location: Canada
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Posted: Fri May 06, 2005 5:01 pm Post subject: |
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| ooPo wrote: | | Please do not confuse me with nem. He did all the work, I'm currently just a guy with a v1.0 psp and a camera. :) |
did you take that pic oopo? i just found the same pic at psp-hacks. or did they take it from you. _________________ There are 10 types of people in the world: Those who understand binary, and those who don't... |
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asmodi
Joined: 07 Feb 2005 Posts: 52 Location: Göteborg/Oslo - Se/No
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Posted: Fri May 06, 2005 5:41 pm Post subject: |
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The pic on psp-hacks.com is from ooPo's original phototake. As ooPo had to shut his site down due to heavy traffic, I don't think he mind.
However, I don't like psp-hacks.com/psp-hacks.net and every other fan site posting missleading news. About that elf2pbp and pbpunpacker, thouse two apps has nothing to do with nemnem's work, these two simply unpack the pbp (which ooPo wrote a program months ago for) and cat's the files together. They may be usefull for some people, but they shoulden't be considering needed apps for the PSP homebrew scene, which people may believe now. _________________ It's not in my nature to be mysterious, but I can't talk about it, and I can't talk about why.
Last edited by asmodi on Fri May 06, 2005 9:52 pm; edited 1 time in total |
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Grover
Joined: 23 Feb 2005 Posts: 50
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Posted: Fri May 06, 2005 5:51 pm Post subject: |
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Quick question for those who have this all working - I have found a PSP 1001K to buy, is there anyway to tell if this will work or not? I know the original japanesse ones were PSP 1000K.. so is this a jap PSP with a patch? _________________ Bye. |
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blackdroid
Joined: 17 Jan 2004 Posts: 564 Location: Sweden
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Posted: Fri May 06, 2005 6:17 pm Post subject: |
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best way to be certain is to go into system settings -> system information and read the System Software version string. _________________ Kung VU |
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qleyo
Joined: 06 May 2005 Posts: 21 Location: Nottingham, UK
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Posted: Fri May 06, 2005 7:37 pm Post subject: |
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edited post to reflect Nem, and not Oopo, thanks for the pic anyways oopo :-p. Now we need to work out a way to either make this happen on 1.5 or get 1.0 back on?
Last edited by qleyo on Sat May 07, 2005 2:27 pm; edited 1 time in total |
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qubitz
Joined: 03 Apr 2005 Posts: 32
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Posted: Fri May 06, 2005 11:05 pm Post subject: |
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| Grover wrote: | | Quick question for those who have this all working - I have found a PSP 1001K to buy, is there anyway to tell if this will work or not? I know the original japanesse ones were PSP 1000K.. so is this a jap PSP with a patch? |
None of the PSP-1000Ks are 1.0. You will need a PSP-1000, but watch out, the new ones are 1.5 Make sure you email the seller and ask if it is 1.0. |
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Grover
Joined: 23 Feb 2005 Posts: 50
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Posted: Fri May 06, 2005 11:33 pm Post subject: |
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Thanks qubitz - the seller couldnt tell me what it was and didnt wanna open the box. I have found a place with a demo one (with def v1.0 firmware).. which they might sell.. hopefully..
Another q. To the people who made this - is the elf a normal ps2 elf? Or something a little modified? _________________ Bye. |
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zoogderrick2
Joined: 06 May 2005 Posts: 1
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nem
Joined: 13 Jan 2005 Posts: 73
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Posted: Sat May 07, 2005 1:54 am Post subject: |
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Thanks for you all :)
Discussions and infos in this forum enabled me to make Hello World.
There are some inquiries about source code. Here you are:
http://anon.ug.to/sec/pub/hellopsp_src_Rel1.zip
To build the code, I used ps2dev toolchain for PS2. There is no devtool for PSP yet.
PS2 and PSP both uses MIPS cpu and there's some machine code compatibility. You can not use some PSP and/or C code features with PS2 devtool, but for testing it is enough.
A lot of things to do. |
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Jordan
Joined: 01 Apr 2005 Posts: 4
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Posted: Sat May 07, 2005 2:12 am Post subject: |
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| nem wrote: | Thanks for you all :)
Discussions and infos in this forum enabled me to make Hello World.
There are some inquiries about source code. Here you are:
http://anon.ug.to/sec/pub/hellopsp_src_Rel1.zip
To build the code, I used ps2dev toolchain for PS2. There is no devtool for PSP yet.
PS2 and PSP both uses MIPS cpu and there's some machine code compatibility. You can not use some PSP and/or C code features with PS2 devtool, but for testing it is enough.
A lot of things to do. |
That's exactly what I've been thinking. I've been using Elf2PBP to convert a few PS2 apps this morning, and haven't had any success, but I think it might be because I have a 1.5 US PSP. If anyone like to try a converted ExecFTPS ELF (PS2 FTP server) on a 1.0 PSP, I'll provide the link.
http://www.jordanfrenzy.com/psp/EBOOT.PBP
For those wondering, it does appear in the MemoryStick game menu, and it does launch, but it comes back to the menu with an error. (The same thing that happens when you launch nem's Hello World on a 1.50 PSP) |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Sat May 07, 2005 2:18 am Post subject: |
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| Jordan wrote: | | That's exactly what I've been thinking. I've been using Elf2PBP to convert a few PS2 apps this morning, and haven't had any success, but I think it might be because I have a 1.5 US PSP. If anyone like to try a converted ExecFTPS ELF (PS2 FTP server) on a 1.0 PSP, I'll provide the link. |
I'm not sure what you're trying to do, but you cannot run PS2 binaries on the PSP. nem is using the ps2dev compiler with special flags to compile PSP programs. This works because the compiler supports enough MIPS processors to generate code seperately for the PS2 (default) and the PSP. _________________ "He was warned..." |
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Jordan
Joined: 01 Apr 2005 Posts: 4
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Posted: Sat May 07, 2005 2:20 am Post subject: |
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Right, I understand that, but it could be worth a try to try and execute this on a 1.0 PSP.
...but then again I could be way off and not have a clue what I'm talking about, =) |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Sat May 07, 2005 2:23 am Post subject: |
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| Jordan wrote: | | Right, I understand that, but it could be worth a try to try and execute this on a 1.0 PSP. |
I hope you know that you are on your way to the Hall of Shame for an unwritten rule. :P |
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Thanhda

Joined: 09 Apr 2005 Posts: 331 Location: Canada
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Posted: Sat May 07, 2005 2:41 am Post subject: |
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| mrbrown wrote: | | Jordan wrote: | | Right, I understand that, but it could be worth a try to try and execute this on a 1.0 PSP. |
I hope you know that you are on your way to the Hall of Shame for an unwritten rule. :P |
unfortrunaly this topic is too hot to be placed in the hall of shame =P.
to: Nem thanks for the code.
Now its time to figure a way to get this working on v1.5. =S _________________ There are 10 types of people in the world: Those who understand binary, and those who don't... |
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Orion_
Joined: 27 Jan 2005 Posts: 69
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Posted: Sat May 07, 2005 3:19 am Post subject: |
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| yeah! psp have direct framebuffer access, it rox ! |
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skippy911
Joined: 06 May 2005 Posts: 46
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Posted: Sat May 07, 2005 3:22 am Post subject: |
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Hi all,
First thanks to nem for getting code to work. Now on for my question, what can I use to convert bitmaps into the correct format for the psp? I tried using ps2is image editor but the pallete is all wrong when I view it on the psp :-/ Anyhelp would be greatly appreciated.
Thanks |
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Thanhda

Joined: 09 Apr 2005 Posts: 331 Location: Canada
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Posted: Sat May 07, 2005 3:24 am Post subject: |
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http://www.segger.com/emwingscbitmap.html
try googling bitmap to c
also try dreamgl, they have a bmp to c converter as well, but its not in short. _________________ There are 10 types of people in the world: Those who understand binary, and those who don't... |
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nem
Joined: 13 Jan 2005 Posts: 73
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Posted: Sat May 07, 2005 4:09 am Post subject: |
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| The bitmap in the code is 5551 formatted short. You'll find in the code how rgb is assigned to. I do not know about tools. I wrote some small code to convert the image. |
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Orion_
Joined: 27 Jan 2005 Posts: 69
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Posted: Sat May 07, 2005 4:28 am Post subject: |
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mmh o_O
I found 1555 0BGR using the image of your source code. |
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Busby
Joined: 04 May 2005 Posts: 13
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Posted: Sat May 07, 2005 4:39 am Post subject: |
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| nem wrote: | Thanks for you all :)
Discussions and infos in this forum enabled me to make Hello World.
There are some inquiries about source code. Here you are:
http://anon.ug.to/sec/pub/hellopsp_src_Rel1.zip
To build the code, I used ps2dev toolchain for PS2. There is no devtool for PSP yet.
PS2 and PSP both uses MIPS cpu and there's some machine code compatibility. You can not use some PSP and/or C code features with PS2 devtool, but for testing it is enough.
A lot of things to do. |
Great work Nem :) Wish I had 1/3 of the brains you do to do this type of work :)
Can I ask in what direction your going now with this? any other idea's you are working on?
Thanks |
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Orion_
Joined: 27 Jan 2005 Posts: 69
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Posted: Sat May 07, 2005 4:50 am Post subject: |
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I would never have flash my psp, now I can't code on it :'(
btw, do we have enough thing to start writing a psp emulator ?? |
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Thanhda

Joined: 09 Apr 2005 Posts: 331 Location: Canada
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Posted: Sat May 07, 2005 7:42 am Post subject: |
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| nem wrote: | | The bitmap in the code is 5551 formatted short. You'll find in the code how rgb is assigned to. I do not know about tools. I wrote some small code to convert the image. |
hey nem you want to make you bmp to c converter program or source available? _________________ There are 10 types of people in the world: Those who understand binary, and those who don't... |
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skippy911
Joined: 06 May 2005 Posts: 46
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Posted: Sat May 07, 2005 8:27 am Post subject: |
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Well I made a little demo with scrolling text but I still cant get my gfx to show up correctly. Anyone else working on modifying nem's source that got their gfx to display??
On the psp
http://img206.echo.cx/img206/3374/mario0028iu.jpg
Original picture
http://img51.echo.cx/img51/8152/mario0033ia.jpg
See the colors are wrong :-/
edit: and no its not blurry its just hard to get a good pic with my camera
Last edited by skippy911 on Sat May 07, 2005 1:56 pm; edited 2 times in total |
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cowclub
Joined: 07 May 2005 Posts: 2
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Posted: Sat May 07, 2005 1:53 pm Post subject: help |
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| IT say's "The GAme could not be started (80020001)"PLEASE HELP |
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Warren
Joined: 24 Jan 2004 Posts: 173 Location: San Diego, CA
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Posted: Sat May 07, 2005 2:03 pm Post subject: |
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Skippy911: like I said in IRC, the pixel format must be BGR instead of RGB
cowclub: you cannot run code on PSPs with version 1.5 of the firmware installed and no there is currently no way to revert back to v1.0 |
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Orion_
Joined: 27 Jan 2005 Posts: 69
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Posted: Sat May 07, 2005 2:25 pm Post subject: |
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like I said 4 post upstairs than your post skippy911
I can't understand how work the call to kernel function.
does the numbers in startup.s are the address of the functions in kernel/memory ?
how did you find them and what was their parameters ? |
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skippy911
Joined: 06 May 2005 Posts: 46
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skippy911
Joined: 06 May 2005 Posts: 46
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Posted: Sat May 07, 2005 2:49 pm Post subject: |
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| Orion_ wrote: | like I said 4 post upstairs than your post skippy911
I can't understand how work the call to kernel function.
does the numbers in startup.s are the address of the functions in kernel/memory ?
how did you find them and what was their parameters ? |
I dunno you would have to ask nem I just used his functions :-/ |
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alexmae
Joined: 12 Mar 2005 Posts: 22
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Posted: Sat May 07, 2005 3:20 pm Post subject: |
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how did you made that? what did you used? |
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