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Porting Blender3D Game Engine

 
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Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Thu Sep 03, 2009 12:10 pm    Post subject: Porting Blender3D Game Engine Reply with quote

Hey everyone. I have a question on porting Blender3D Game Engine. Most of the scripts are written in python and I want to know if the current psp version of python will work with the blender3d game engine? I understand what I need todo, but the problem is that it use python. If anyone can answer my question, that would be most helpful. It might make it easier for psp game developers to use blender game engine for the psp.
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jsharrad



Joined: 20 Oct 2005
Posts: 102

PostPosted: Thu Sep 03, 2009 2:02 pm    Post subject: Reply with quote

I'd like to see that happen with 24mb of ram.
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Dariusc123456



Joined: 12 Aug 2008
Posts: 394

PostPosted: Sat Sep 05, 2009 6:17 am    Post subject: Reply with quote

jsharrad wrote:
I'd like to see that happen with 24mb of ram.


PSP Slim has 64mb of ram. Idk if it would work on the phats. But having a game engine dont always mean it wont work. All people have todo is keep the polygon count down.

It might be best to test it on the Ps2 first, then move onto the the psp.
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