forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

SORRY NOOB-A-RIFFIC - Cursor

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Lua Player Development
View previous topic :: View next topic  
Author Message
glynnder



Joined: 04 Sep 2005
Posts: 35

PostPosted: Sun Mar 05, 2006 12:11 am    Post subject: SORRY NOOB-A-RIFFIC - Cursor Reply with quote

Im seriously new to lua and was wondering if there was a code that made a cursor (cursor.png) move around the sreen with the analog stick and then when you hover over a button and hit x it will go to the thing that button does?

Also are menu's like in ttlde's file quite hard/easy to make?

here's my code:
Code:
-- PSPOffice
--created by Glynnder
dblue = Color.new(0, 0, 255)
red = Color.new(230, 0, 0)
pink = Color.new(255, 0 , 153)
blue = Color.new(0 , 153, 255)
orange = Color.new(255, 102, 0)
gray = Color.new(153, 153, 153)
black = Color.new(0 , 0 , 0)
white = Color.new(255, 255, 255)

screen:print(194, 136, "loading: 0%", red)
screen.flip()
background = Image.load("images/home.png")

screen:clear()
screen:print(194, 136, "loading 20%", pink)
screen. flip()

pstype = Image.load("images/pstypebutton.png")

--created by glynnder
screen:clear()
screen:print(194, 136, "Loading: 40%", pink)
screen.flip()

psdraw = Image.load("images/psdrawbutton.png")
x1 = 0 ; x0 = 0 ; y1 = 0 ; y0 = 0

screen:clear()
screen:print(194, 136, "Loading: 60%", pink)
screen.flip()

pscalc = Image.load("images/pscalcbutton.png")


screen:clear()
screen:print(194, 136, "Loading: 80%", pink)
screen.flip()

links = Image.load("images/linksbutton.png")

screen:clear()
screen:print(194, 136, "Loading: 90%", pink)
screen.flip()

bg2 = Image.load("images/apps.png")
cursor = Image.load("images/cursor.png")

screen:clear()
screen:print(194, 136, "Loading: 100%", pink)
screen.flip()

screen.waitVblankStart(60)
screen.flip()


while true do
          screen:blit(0, 0, background, false)
        screen:blit(30, 150, pstype, true)
        screen:blit(100, 195, pscalc, true)
        screen:blit(285, 195, psdraw, true)
        screen:blit(355, 150, links, true)
           time = os.time()
           dateString = os.date("%c")
         screen:print(1, 1, os.date(), red)
         dateFields = os.date("*t")
         hour = dateFields.hour
         if hour < 10 then
            hour = "0" .. hour
         end
         min = dateFields.min
         if min < 10 then
         min = "0" .. min
         end
   sec = dateFields.sec
   if sec < 10 then
      sec = "0" .. sec
   end
      screen:print(30, 260, "Press 'Start' to quit", blue)
      screen:print(400, 1, "Batt:", red)
      if  (System.powerIsLowBattery()) == true then
     screen:print(440, 1, tostring(System.powerGetBatteryLifePercent()) .. "%", blue)
     else screen:print(450, 1, tostring(System.powerGetBatteryLifePercent()) .. "%", red)
     end
     if (System.powerIsBatteryCharging()) == true then
     screen:print(457, 1, "+", red) end
                screen:print(300, 260, "'Select' = Screenshot", white)
          pad = Controls.read()
          screen.flip()
                   
          if pad:start() then
                    break
          end         
          if pad:select() then
          screen:save("screenshot.jpg") 
function analogS()
   pad = Controls.read()

   dx = pad:analogX()
   if math.abs(dx) > 32 then
      x0 = x1 + dx / 64
   end
   dy = pad:analogY()
   if math.abs(dy) > 32 then
      y0 = y1 + dy / 64
   end
end
screen:blit(x0, y0, cursor, true)
screen.flip()
      end
     end
Back to top
View user's profile Send private message
wekilledbambi03



Joined: 15 Oct 2005
Posts: 31

PostPosted: Sun Mar 05, 2006 11:29 am    Post subject: Re: SORRY NOOB-A-RIFFIC - Cursor Reply with quote

if this is where your images are for the icons
Code:

        screen:blit(30, 150, pstype, true)
        screen:blit(100, 195, pscalc, true)
        screen:blit(285, 195, psdraw, true)
        screen:blit(355, 150, links, true)

you can use these coordinates to make yourself a "box". for the purpose of making this simple ill pretend your icons are 10x10. and your cursor is at x0, y0. now well use the psptype iscon. well say

Code:

if x0>30 and x0<40 and y0>150 and y0 < 160 and pad:cross()
then whatever
end


there may be different or better ways to do it but thats how id do it.
Back to top
View user's profile Send private message
glynnder



Joined: 04 Sep 2005
Posts: 35

PostPosted: Sun Mar 05, 2006 5:17 pm    Post subject: Reply with quote

OOk, the solves the clicking problem, but its still doesn't move!

Can anyone help with that?
Back to top
View user's profile Send private message
JorDy



Joined: 11 Dec 2005
Posts: 121

PostPosted: Sun Mar 05, 2006 9:06 pm    Post subject: Reply with quote

Code:
pad = Controls.read()

                dx = pad:analogX()
   if math.abs(dx) > 32 then
      x0 = x0 + dx / 64
   end
   dy = pad:analogY()
   if math.abs(dy) > 32 then
      y0 = y0 + dy / 64
   end


That should get the cursor moving. im sure you can work it out from there
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Lua Player Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group