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hlide
Joined: 10 Sep 2006 Posts: 750
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Posted: Mon Jul 07, 2008 3:00 am Post subject: |
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| Is there a pretty chance to add psp-insight (psp-debug GUI) ? |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Mon Jul 07, 2008 5:24 am Post subject: |
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Well... i've to study the existing patches and how can i integrate then with gcc 4.3.1. Since i'm using eclipse gdb is all i need to debug since eclipse will give me the graphical breakpoints and var/mem inspection. I'll see what i can do but i cannot say i'll add it on the next release. Maybe i'll try to make a nice tutorial about the gdb and the eclipse debugger ;)
Anyway I'll take a look into insight... |
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hlide
Joined: 10 Sep 2006 Posts: 750
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Posted: Mon Jul 07, 2008 5:43 am Post subject: |
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| Heimdall wrote: | Well... i've to study the existing patches and how can i integrate then with gcc 4.3.1. Since i'm using eclipse gdb is all i need to debug since eclipse will give me the graphical breakpoints and var/mem inspection. I'll see what i can do but i cannot say i'll add it on the next release. Maybe i'll try to make a nice tutorial about the gdb and the eclipse debugger ;)
Anyway I'll take a look into insight... |
well I'm using Code::Block for a multi-platform project, but it doesn't seem to cope very well with psp-gdb. So I was wondering if psp-insight would work so I can use it to debug through psplink whatever the RAD I use (VS 2008 or Code::Block). |
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hlide
Joined: 10 Sep 2006 Posts: 750
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Posted: Thu Jul 24, 2008 8:31 am Post subject: |
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| Heimdall, can you take this solution posted in http://forums.ps2dev.org/viewtopic.php?p=72235#72235 into account in your pspsdk binaries ? psplink was unable to allocate more than 32 MB without this modification in boot271 Makefile. |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Thu Jul 24, 2008 4:35 pm Post subject: |
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| I'll take a look, i've been updating the pspsh and usbhostfs_pc apps to use readline and ncurses (still with the cygwin dll) I'll look at that thread and try to make a build before going on vacation tomorrow. If i manage to get it working I'll uploaded under the experimental area since i won't have time to test everything |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Fri Jul 25, 2008 11:22 pm Post subject: |
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| Heimdall wrote: | https://sourceforge.net/project/showfiles.php?group_id=223830&package_id=270611&release_id=615408
0.8.5 includes the latest SDK and updated PSPLINK with the makefile patch |
Is this ALSO for VISTA?
Or should I continue with 0.8.2-vista?
--
EDIT: I missed the post that said every single build is now compatible _________________ Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming. |
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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Thu Jul 31, 2008 2:42 am Post subject: |
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How can I resolve
"Multiple target patters. Stop" error. Any idea?
I have cygwin (just setup recently) and this.
It points to build.mak line 177.
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C:/PSPSDK/psp/sdk/lib/build.mak:177: *** multiple target patterns. Stop. |
_________________ Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming. |
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GORETHRASHER
Joined: 10 Sep 2008 Posts: 12
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Posted: Thu Sep 11, 2008 11:38 am Post subject: WoW |
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Wow, this has made everything so much easier for me and anyone else getting into psp homebrew.
Thanks so much for putting the time into this project. |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Thu Sep 11, 2008 6:53 pm Post subject: |
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The latest builds are for XP or Vista. The old Vista package was my first build that i tested under that OS because i do all the patching and building under XP so Vista is not tested thoroughly, I just install and build the samples and assume it should work because the binaries are equal to the XP ones.
About the multiple target i think it's because my build and cygwin are both in your path and conflicting with eachother |
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Noko
Joined: 06 Sep 2008 Posts: 23
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Posted: Thu Sep 11, 2008 8:06 pm Post subject: |
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| KickinAezz: spaces in directory names? |
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molusca
Joined: 13 Sep 2008 Posts: 3
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Posted: Sun Sep 14, 2008 8:53 am Post subject: gprof |
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@heimdall
can you add gprof in next release ? great work btw,save the hastle :) |
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KickinAezz
Joined: 03 Jun 2007 Posts: 328
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Posted: Sun Sep 14, 2008 12:37 pm Post subject: |
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| Noko wrote: | | KickinAezz: spaces in directory names? |
Fixed by reinstall :) _________________ Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming. |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Sun Sep 14, 2008 9:20 pm Post subject: |
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| @molusca gprof is included see the gprof sample in the sdk debug samples. Because the loading of eboots are a bit different from usual win32/linux/etc... apps you need to add some extra code that you might enable with a pre processor #ifdef statement... |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Sat Sep 20, 2008 12:38 am Post subject: |
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Updated the SDK 0.8.7
This version includes the latest SVN and GCC 4.3.2. I also rewrote the toolchain script because I totally messed up my Msys/MinGW installation and couldn't build the SDK anymore.
Now the doc contains all the packages i used to get the environment back to stable. |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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phobox
Joined: 24 Mar 2008 Posts: 140
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Posted: Tue Oct 14, 2008 8:57 pm Post subject: |
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with the last release 0.8.9
ha get this error (win vista)
psp-gcc: CreateProcess: No such file or directory |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Tue Oct 14, 2008 9:04 pm Post subject: |
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can you check if the SDK is in your path? open a DOS console and type psp-gcc --version
and check if you get:
psp-gcc (GCC) 4.3.2
Copyright (C) 2008 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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Kreationz
Joined: 18 May 2008 Posts: 53
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Posted: Fri Oct 31, 2008 7:22 am Post subject: |
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Just want to say thanks again Heimdall!! I look forward to future releases... no if only I can fix my png code problem...
P.S. I posted a guide to using it with VCEE on DaedalusX64.com from scratch to compiling the released Daedalus R13 code. |
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jojojoris
Joined: 30 Mar 2008 Posts: 261
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Posted: Sun Nov 02, 2008 6:14 am Post subject: |
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Can you make a installer that installs all the devpacks and the toolchain at once.
Just for lazy programmers like me. Also becouse sourceforge can be pritty anoying when you download a lot of files. |
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angelo
Joined: 29 Aug 2007 Posts: 168
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Posted: Sun Nov 02, 2008 10:09 am Post subject: |
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| I'll second that... it makes it easier for so many devs and keeps the forums cleaner. ;) |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Mon Nov 03, 2008 6:54 pm Post subject: |
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Yes I am aware that people do not like to download one thousand installers to get a decent dev environment :) I'm working in the way that the next release will come as usual in 2 flavors:
* base, just the compiler
* full, compiler + docs + a set of common devpaks such as SDL, pspGL and so on. |
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angelo
Joined: 29 Aug 2007 Posts: 168
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Posted: Tue Nov 04, 2008 5:24 am Post subject: |
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Ohhh sounds delicious, but can you notify me when your compiling the PSPIRKeyBLib into it please?
The one that's in your pack is years old and is lacking many drivers and key repeats!
I tried emailing Harald, but no response, so I'm the only one onthe scene with the latest PSPIRKeyB lib!
Even ZX81 (after countless reminders and sent files) is out of date!
I won't send it now, because I'm always adding to it.
Thanks and good luck! |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Tue Nov 04, 2008 7:32 am Post subject: |
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| ok, please make sure the latest code is on ps2dev svn or else send me a patch. |
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jojojoris
Joined: 30 Mar 2008 Posts: 261
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Posted: Tue Nov 04, 2008 7:35 am Post subject: |
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| Heimdall wrote: | Yes I am aware that people do not like to download one thousand installers to get a decent dev environment :) I'm working in the way that the next release will come as usual in 2 flavors:
* base, just the compiler
* full, compiler + docs + a set of common devpaks such as SDL, pspGL and so on. |
why don't you add a third flavor:
*full, compiler + docs + all devpacks you made? |
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angelo
Joined: 29 Aug 2007 Posts: 168
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Posted: Tue Nov 04, 2008 9:01 am Post subject: |
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| Heimdall wrote: |
* full, compiler + docs + a set of common devpaks such as SDL, pspGL and so on. |
That's what he just said! lol
@Heimdall I'll send you a patch soon. I just need to find time to prepare it. Also, how would I go about posting the lib onto the svn?
Thanks
Angelo |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Tue Nov 04, 2008 9:35 pm Post subject: |
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| I don't have write permissions to the ps2dev svn, if you post the patch here maybe the site admins will merge it to the SVN or i can use it during my build process |
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angelo
Joined: 29 Aug 2007 Posts: 168
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Wed Nov 05, 2008 6:02 am Post subject: |
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| Ok, I'll look into it tomorrow |
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Heimdall
Joined: 10 Nov 2005 Posts: 259 Location: Netherlands
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Posted: Wed Nov 05, 2008 11:41 pm Post subject: |
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Ok guys and girls a new SDK version is out 0.8.10, this version contains:
Updated newlib 1.16
ObjectiveC sample now works
The Full installer comes with the following devpaks:
- zlib
- bzip2
- freetype
- jpeg
- libbulletml
- libmad
- libmikmod
- libogg
- libpng
- libpspvram
- libTremor
- libvorbis
- lua
- pspgl
- pspirkeyb
- sqlite
- SDL
- SDL_gfx
- SDL_image
- SDL_mixer
- SDL_ttf
- smpeg
- zziplib
For the next release I'll be looking into pspirkeyb 0.0.5 and pspgl/SDL tvout
As usual get it here https://sourceforge.net/project/showfiles.php?group_id=223830&package_id=271000&release_id=638375 |
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