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Help - Geting Started

 
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kostiak



Joined: 13 Jan 2008
Posts: 3

PostPosted: Sun Jan 13, 2008 1:50 am    Post subject: Help - Geting Started Reply with quote

i want to start a bit of testing with ps2 development.. and i have a few questions -

I have the slim ps2 so i dont have a hard drive on it..

I have an Infinaty 1.38 mod chip installed for playing backed up games..

Is there any way (usb/ ethernet/ making cds of builds) to develop on current configuration?

I mean of course i will write the code itself on the comp but is there any way i can trassfer and run it on the ps2?


Thanks a lot,
kost.
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Lukasz



Joined: 19 Jan 2004
Posts: 248
Location: Denmark

PostPosted: Sun Jan 13, 2008 6:39 pm    Post subject: Reply with quote

You can use either 'ps2link' which uses the network adapter to transfer data to and from the PS2 using the client tool called 'ps2client'. I think this is the latest binary release of ps2link: http://ps2dev.org/ps2/Loaders/PS2_side_boot_loaders/PS2Link_v1.46 , the sourcecode is in http://svn.ps2dev.org

The other option is 'Naplink' which uses a special USB transfer cable http://naplink.napalm-x.com

Most people use ps2link as it transfers data quicker and the network adapter (integrated in the PSTwo) is more common than the USB cable.
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kostiak



Joined: 13 Jan 2008
Posts: 3

PostPosted: Sun Jan 13, 2008 11:21 pm    Post subject: Reply with quote

I would realy like to use ps2link but im having truble installing it.. i have a matrix infinety chip and it has no "boot manager" i know of (exept the memory and hdd ones, none for cds).. when i try to run the disk normaly (using the 1.24 iso) it just sais "the disk cannot be played"

any sugestions on how i can boot it from cd? or alternetivly write it to memory card and load it from there (if posible)?

thanks for the help :)
kost.

P.S. tested different ways to load it.. the farthest i came is to have the ps2 to recognize it as "DVD VIDEO" in the browser, but when i run it - still says "the disk cannot be played"
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Mon Jan 14, 2008 8:03 am    Post subject: Reply with quote

I put uLaunchELF on the memcard and activate it via the Independence Day Exploit. That allows me to then run programs off USB, hard drive, or CDVDs. I have the quick starts (press a button when uLaunchELF first starts to run a program mapped to that button) set to the ULE browser, SMS, and ps2client.

If you have a PS2 that will do the ID Exploit, or a mod-chip that allows you to run something off the hard drive or memcard, make it ULE. :)

Note: before setting the memcard with IDE to run ULE, I used to use Swap Magic to run the ps2client off a CD.
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aries2k



Joined: 13 Jan 2008
Posts: 11
Location: Portugal

PostPosted: Mon Jan 14, 2008 10:28 am    Post subject: Reply with quote

Does anyone know if you can use the usb cable that comes with X-Port for the ps2 with Naplink? it would be cheaper then the network adaptor for my fat ps2
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EP



Joined: 05 Nov 2005
Posts: 39

PostPosted: Mon Jan 14, 2008 1:43 pm    Post subject: Reply with quote

aries2k wrote:
Does anyone know if you can use the usb cable that comes with X-Port for the ps2 with Naplink? it would be cheaper then the network adaptor for my fat ps2

Nope, it won't work. I have the Datel X-Port and I believe that there is a slight model difference with the cable's chipset so I never had any luck getting Naplink to work. I had to settle for a Network Adapter.

Other Naplink info: http://forums.ps2dev.org/viewtopic.php?p=397
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kostiak



Joined: 13 Jan 2008
Posts: 3

PostPosted: Mon Jan 14, 2008 11:49 pm    Post subject: Reply with quote

J.F. wrote:
I put uLaunchELF on the memcard and activate it via the Independence Day Exploit. That allows me to then run programs off USB, hard drive, or CDVDs. I have the quick starts (press a button when uLaunchELF first starts to run a program mapped to that button) set to the ULE browser, SMS, and ps2client.

If you have a PS2 that will do the ID Exploit, or a mod-chip that allows you to run something off the hard drive or memcard, make it ULE. :)

Note: before setting the memcard with IDE to run ULE, I used to use Swap Magic to run the ps2client off a CD.


i have a matrix infinity mod chip.. i think it allows to install ELFs to the mem card from cds and run them..

still.. how do i install/use ULE/ps2client.. i cant get any of them installed (have no access to cheat devises where i live..) i have the mod chip.. but no idea on how to use it..

so can anyone help set ps2client up?

thanks..
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aries2k



Joined: 13 Jan 2008
Posts: 11
Location: Portugal

PostPosted: Sat Jan 19, 2008 8:32 am    Post subject: Reply with quote

EP wrote:
aries2k wrote:
Does anyone know if you can use the usb cable that comes with X-Port for the ps2 with Naplink? it would be cheaper then the network adaptor for my fat ps2

Nope, it won't work. I have the Datel X-Port and I believe that there is a slight model difference with the cable's chipset so I never had any luck getting Naplink to work. I had to settle for a Network Adapter.

Other Naplink info: http://forums.ps2dev.org/viewtopic.php?p=397


Ok, thanks.
The network adaptor it is then.
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