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ShockD
Joined: 29 May 2006 Posts: 4 Location: Plainfield, IL
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Posted: Mon May 29, 2006 12:36 am Post subject: LUA image problem |
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Hi. I've been using .jpg's for my background for something I am coding in LUA. Everything works fine with the windows LUA player but when I port it over to the PSP version, my background becomes filled with lines from the image. I am using a 659x512 image. I've tried reducing the size and resolution but the image is still distorted. If anybody here is willing to help me that would be great. Thanks.
ShockD |
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Insert_witty_name
Joined: 10 May 2006 Posts: 376
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Posted: Mon May 29, 2006 12:40 am Post subject: |
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| Maximum image size is 512x512. |
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ShockD
Joined: 29 May 2006 Posts: 4 Location: Plainfield, IL
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Posted: Mon May 29, 2006 1:35 am Post subject: |
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Yeah that's what I was thinking too until this Altair guy claimed he used a 1000x1000 jpg fine without any errors. Oh well. Does this mean that I would have to splice up the image into different images? I am using that 659x512 image for a scrolling map.
Thanks for the reply,
ShockD |
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Insert_witty_name
Joined: 10 May 2006 Posts: 376
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Posted: Mon May 29, 2006 2:11 am Post subject: |
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Yep.
I'd chop it in two and stitch it together with code, will look no different. |
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Altair
Joined: 20 May 2006 Posts: 76 Location: The Netherlands
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Posted: Mon May 29, 2006 8:49 am Post subject: |
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| Thats me. As i said at QJ forums, I use 1000x1000 JPG images of about 58 Kb. If you guys dont believe it you can either check it yourself or check my game (well not yet a full game i agree) REDaLUA. The map is 1000x1000. |
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