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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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JEK
Joined: 03 Sep 2005 Posts: 12 Location: Norway
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Posted: Thu Sep 29, 2005 7:30 pm Post subject: Jezzball clone |
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This is my version of the old game Jezzball.
Here it is
How to play:
Clear the board by isolating the balls from the rest of the board.
To advance to the next level, you have to clear at least 75 percent.
Keys:
Circle - Divide left/right
Cross - Divide up/down _________________ --
JEK |
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Kojote
Joined: 17 Sep 2005 Posts: 9 Location: Austria
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Posted: Fri Sep 30, 2005 4:32 am Post subject: |
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simple but addictive :) _________________ Kojote
Webmaster of PDroms & Retroguru |
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modcase
Joined: 13 Sep 2005 Posts: 8
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Posted: Fri Sep 30, 2005 5:09 am Post subject: |
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you just put me back in front of my 386 with win 3.1 :P
Nice one JEK _________________ ::PSPLua.com:: |
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chaos
Joined: 10 Apr 2005 Posts: 135
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Posted: Fri Sep 30, 2005 2:28 pm Post subject: |
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nice release. the speed is impressive.. even with many balls on the screen, it still goes fast!
i'm sure you know this, but the bouncing is a little buggy, sometimes they seem to bounce before they hit the wall. and once when i locked a ball in a 1-block tall area at the top of the screen, it was bouncing over the border, which looked pretty weird.
three things i think would improve playability a lot: make the "lines" easier to see while they are drawing. i altered your code a bit to make them 3 pixels thick, and it helped a lot. now you can see your lines much better. try it and see what i mean :)
| Code: |
if shooting == true then
shootLines()
offscreen:drawLine(line_x1*15-offx, line_y1*15-offy, line_x1_end*15-offx, line_y1_end*15-offy, color)
offscreen:drawLine(line_x1*15-offx-1, line_y1*15-offy, line_x1_end*15-offx-1, line_y1_end*15-offy, color)
offscreen:drawLine(line_x1*15-offx+1, line_y1*15-offy, line_x1_end*15-offx+1, line_y1_end*15-offy, color)
end
if shootingH == true then
shootLinesH()
offscreen:drawLine(line_x1*15-offx, line_y1*15-offy, line_x1_end*15-offx, line_y1_end*15-offy, color)
offscreen:drawLine(line_x1*15-offx, line_y1*15-offy+1, line_x1_end*15-offx, line_y1_end*15-offy+1, color)
offscreen:drawLine(line_x1*15-offx, line_y1*15-offy-1, line_x1_end*15-offx, line_y1_end*15-offy-1, color)
end
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the same thing could be done in one line with drawRect, which is probably faster.. but i'll leave that as an exercise for you.
second: the player needs more feedback when they lose a life! some kind of buzzer sound would be good. or at least some visual feedback, like a flashing red background for a few frames when your line gets hit..
finally: the cursor is a little too jumpy. add a short delay after the first move before allowing the cursor to start moving again.. in my game, for example, i wait for 8 frames of the same direction being held before i increment the coordinate a second time.
anyway, very nice game, looking forward to the next version ;) _________________ Chaosmachine Studios: High Quality Homebrew. |
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JEK
Joined: 03 Sep 2005 Posts: 12 Location: Norway
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Posted: Sat Oct 01, 2005 2:51 am Post subject: |
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Thanks for the feedback Chaos.
I'll look into fixing some of the glitches. _________________ --
JEK |
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