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Hello World for PSP
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Orion_



Joined: 27 Jan 2005
Posts: 69

PostPosted: Sat May 07, 2005 9:06 pm    Post subject: Reply with quote

mmh, seems that all posts of the page 4 are gone/deleted o_O

Last edited by Orion_ on Sat May 07, 2005 9:18 pm; edited 1 time in total
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Saotome



Joined: 03 Apr 2004
Posts: 182

PostPosted: Sat May 07, 2005 9:15 pm    Post subject: Reply with quote

it wasn't deleted. it was split in another thread: here
and unfortunately your post was between that split off information ;)
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infj


Last edited by Saotome on Sat May 07, 2005 9:18 pm; edited 1 time in total
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Orion_



Joined: 27 Jan 2005
Posts: 69

PostPosted: Sat May 07, 2005 9:17 pm    Post subject: Reply with quote

-_-'
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zigzag



Joined: 26 Jan 2005
Posts: 129

PostPosted: Sun May 08, 2005 9:11 am    Post subject: Reply with quote

Now we just need the actual Super Mario World on the PSP ;-)
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skippy911



Joined: 06 May 2005
Posts: 46

PostPosted: Sun May 08, 2005 2:09 pm    Post subject: Reply with quote

Should be my last update but now there is preview music and my own png instead of loser's default one. Enjoy:

http://rapidshare.de/files/1636085/EBOOT.rar.html
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Shito



Joined: 11 May 2005
Posts: 21

PostPosted: Wed May 11, 2005 1:54 am    Post subject: Reply with quote

Hi guys,

Been lurking this forum for quite a while now, and I'm really amazed at how quickly things progress here.
I'm quite new to the ps2/psp dev scene, but this Hello World thing really is interesting and motivating.
I gave a quick look at how to install a win32/cygwin/PS2dev-toolchain, and it looks like it's quite a pain in the ass. ^^
So I just wanted to know, is the Loser's PS2Dev Environment for Win32 on the main page all I need to compile nem's code ?
In other words : what installation method of the toolchain should I follow that would allow me to compile this source, and start getting some fun on the PSP ?
Thanks in advance. ^^
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blackdroid



Joined: 17 Jan 2004
Posts: 564
Location: Sweden

PostPosted: Wed May 11, 2005 2:44 am    Post subject: Reply with quote

any of the binary win32 toolchains should work, or install cygwin and run the toolchain script to build the latest and greatest.
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Shito



Joined: 11 May 2005
Posts: 21

PostPosted: Wed May 11, 2005 7:49 am    Post subject: Reply with quote

Ok, thanks a lot, Loser's PS2 Dev Environment worked like a charm, time to have a little fun now. :)
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Guest






PostPosted: Wed May 11, 2005 8:22 pm    Post subject: Reply with quote

I decided to sticky this important thread. Anyone let me know if this shouldn't be done. I would say this is the most important piece to PSP homebrew. :)
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nqabassist26



Joined: 18 May 2005
Posts: 3

PostPosted: Wed May 18, 2005 1:40 pm    Post subject: PLEASE HELP ME Reply with quote

ive gotten as far as making the file hellopsp in the game file but wut is that bmp file or bmb file or wutever please help me im me on aim
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