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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Sat Feb 18, 2006 7:01 am Post subject: PS2Link 1.46 |
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I have just posted ps2link 1.41 beta. Please keep in mind it has not been thoroughly tested yet (hence the beta).
Major changes since last release:
- Builtin IRXs is now default build behavior
- Some cleanup of the build process / makefiles
- PS2Link 1.41 now has Cached Config support; config information is cached and is no longer loaded on each reset (requires builtin irxs to be enabled as well)
- Extra Config support is currently disabled
The reason extra config support is currently disabled is that it is not compatible with Cached config support. So far it seems few people are using extra config support, so assuming no major complaints arise (trolls ignored) this will probably be how future official releases will be setup. Keep in mind, extra config support is not removed from ps2link, it is just disabled if config caching is enabled. In future versions you'll just have to rebuild ps2link with cached config disabled if you need extra config support.
So what is this Cached Config? well, here are some of the new features of a cached config enabled PS2Link:
- No longer needs to access boot device after initial boot
- Can (theoretically, as it hasn't been tested yet) boot from anywhere (including loading ipconfig data) a loader can launch it from, including one of the menu loaders launching it from hdd or usb!
- Consistent environment no matter what boot method used (no longer loads extra modules when booting from MC)
- No longer spins up cdrom to read on reset, which means faster resets from cdrom, less wear and tear, and no need to keep ps2link cdrom inserted
- Can now debug programs that require XSIO2MAN (such as mtap enabled programs) even if booting from memcard
Again, keep in mind it's a beta and I haven't tested it thoroughly yet. I've only tested booting from cdrom and host. I'm more concerned about memcard booting, and I'm quite curious if hdd or usb mass booting does indeed work correctly.
Please use and abuse it and give me any bug reports and feedback you may have.
UPDATE: I've now posted ps2link v1.46 to the main ps2dev site with the other loaders, and as such have removed the other copies mentioned in this thread from my site. _________________ Shoot Pixels Not People!
Makeshift Development
Last edited by Drakonite on Wed Feb 22, 2006 6:55 am; edited 3 times in total |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Mon Feb 20, 2006 6:54 am Post subject: |
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Posted ps2link 1.42 beta. This should hopefully provide a fix for the issues caused loading from certain menu loaders that overlap ps2link's memory range. _________________ Shoot Pixels Not People!
Makeshift Development
Last edited by Drakonite on Wed Feb 22, 2006 6:54 am; edited 1 time in total |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Mon Feb 20, 2006 8:33 am Post subject: |
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bravedog tells me it's still broken... so seems no quick fix, and some changes to the menu loaders in question will have to be made. _________________ Shoot Pixels Not People!
Makeshift Development |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Tue Feb 21, 2006 6:13 am Post subject: Another update! |
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I've been working with dlanor this morning to get things working, and it seems we've now fixed the issues in ulaunchelf, so you should now be able to run the new ps2link 1.42 from ulaunchelf.
You'll need at least ulaunchelf v3.46 or newer, and ps2link 1.42 or newer (both of which should be formally released by tonight). Embedded irx verions of ps2link prior to 1.42 are not guarenteed to boot from ulaunchelf, and ulaunchelf prior to v3.46 is not guarenteed to boot any embedded irx versions of ps2link (in fact, it'll probably crash, even with 1.42).
The old style "non embedded irx" versions of ps2link should load fine in any version combination.
This should hopefully by the last major glitch, so hopefully I'll be able to make a formal ps2link 1.42 release tonight. _________________ Shoot Pixels Not People!
Makeshift Development |
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firehawk
Joined: 21 Feb 2006 Posts: 2
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Posted: Wed Feb 22, 2006 12:00 am Post subject: |
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| Is the 1.42 beta the last version or are you going to provide the link for a new version? Sorry bothering you. :) |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Wed Feb 22, 2006 3:11 am Post subject: |
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Sorry about that, I got a bit tired last night and I've been waiting for two projects that are supposed to roll out today before I do the front page news post of all the new stuff..
There were some problems with exploit booting that had to be fixed, but everything seems to be fixed now, so here is PS2Link 1.46, which should be the copy thats gets the official release today. _________________ Shoot Pixels Not People!
Makeshift Development
Last edited by Drakonite on Wed Feb 22, 2006 6:54 am; edited 1 time in total |
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firehawk
Joined: 21 Feb 2006 Posts: 2
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Posted: Wed Feb 22, 2006 3:36 am Post subject: |
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No problem. I know what you mean about get tired. :)
Thanks a lot for this great release. Nice work!!! :) |
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todi1856
Joined: 08 Feb 2006 Posts: 10
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Posted: Thu Feb 23, 2006 1:58 am Post subject: |
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Sorry for possibly stupid question ,
i've downloaded PS2Link 1.46 , but my InLink v1.3.7 cant seem to recognized it and wont switch to "Ready" state, so i cant download elf to PS2.
What am i doing wrong? |
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weltall
Joined: 20 Feb 2004 Posts: 310
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Posted: Thu Feb 23, 2006 2:24 am Post subject: |
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use a newer client. inlink is old and doesn't support a lot of new function.
if you want a builtin-gui client try xlink else ps2client |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Thu Feb 23, 2006 2:47 am Post subject: |
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make sure IP information is setup correctly as well.. _________________ Shoot Pixels Not People!
Makeshift Development |
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todi1856-loggedout Guest
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Posted: Thu Feb 23, 2006 4:41 am Post subject: |
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IP Config is correct , cause ps2link 1.3 worked fine , and i only resaved ps2link.elf , and left all the configuration the same , i'll try to get newer inlink.
Thx for quick replies :) |
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joker Guest
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Posted: Thu Feb 23, 2006 11:07 am Post subject: |
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I really liked the EXTRA.CNF because i could load PS2NETFS.IRX with it.
This enabled all the ps2netfs commands of ps2client in ps2link.
I prefered to copy and handle files from the pc side with ps2client over doing it with the ulaunchelf filebrowser.
This makes me stay with the old modular 1.24 version.
If you consider to re-enable the feature, i think it would be a good idea to use EXTRA.CNF in current dir as hardcoded value. Just use EXTRA.CNF in current dir if it exists. This would make it possible to use the generic IPCONFIG.DAT all the other apps already use. You could even use the one in SYS-CONF instead of needing one in current dir (maybe use the one in current dir as fallback for the cases where the app doesn't get started from MC). |
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mad3d
Joined: 18 May 2006 Posts: 6
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Posted: Thu May 18, 2006 9:41 am Post subject: |
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| what about a version with ipconfig.dat file embedded ? |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Thu May 18, 2006 12:40 pm Post subject: |
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Er... ps2link will fall back in internal defaults if it can't find the ipconfig.dat file -- which is the exact effect you are asking for.... _________________ Shoot Pixels Not People!
Makeshift Development |
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Kojima
Joined: 26 Jun 2006 Posts: 275
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Posted: Sun Jul 02, 2006 5:40 am Post subject: |
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| Nvm. |
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