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alpha images

 
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liquid8d



Joined: 30 Jun 2005
Posts: 66

PostPosted: Sat Aug 27, 2005 10:06 am    Post subject: alpha images Reply with quote

this is my last question for a while.. having too much fun playing with it. Does it support 32 bit alpha pngs, and if not, are you going to include it in the future?

LiQuiD8d
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Shine



Joined: 03 Dec 2004
Posts: 728
Location: Germany

PostPosted: Mon Aug 29, 2005 10:14 am    Post subject: Reply with quote

32 bit alpha PNG images are loaded, but the internal format is 5 bit for each RGB color component and 1 bit for alpha (which means full transparent or full opaque, no semi transparent pixels). pspgl, the OpenGL port for PSP, supports all formats, including 32 bit alpha formats, and I'll add a mode change command, but this require some work in the Image class and the other graphics functions. I'll implement it after OpenGL works, but not in the next version.
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