Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
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Posted: Mon Aug 29, 2005 10:14 am Post subject: |
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| 32 bit alpha PNG images are loaded, but the internal format is 5 bit for each RGB color component and 1 bit for alpha (which means full transparent or full opaque, no semi transparent pixels). pspgl, the OpenGL port for PSP, supports all formats, including 32 bit alpha formats, and I'll add a mode change command, but this require some work in the Image class and the other graphics functions. I'll implement it after OpenGL works, but not in the next version. |
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