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evilo

Joined: 22 Apr 2004 Posts: 230
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Posted: Mon Jul 12, 2004 6:51 pm Post subject: how to read audio track |
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Hi all,
Two little questions :
first,
Is there any way to make the system read a cdda track (audio) without having to call the cdCddaRead() function and of course keep 100% control of my program.. ??
second,
If this is not possible, is there any way to mix the data read with cdCddaRead with another sound source (sthg generated) ?
Thank you very much,
Olive. |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Tue Jul 13, 2004 4:13 am Post subject: |
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| The PS2 does not support CDDA in hardware, so you can only read audio using cdCddaRead() (on EE or IOP). Since you have to read it into memory, you can of course mix it with anything you want :). |
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evilo

Joined: 22 Apr 2004 Posts: 230
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Posted: Tue Jul 13, 2004 9:30 am Post subject: |
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damn it... on our fabulous ps2, there is nothing to read cdda tracks in hardware ?? well... will make things for me a bit harder I think...
anyone has already an experience with cdCddaRead() ? |
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