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Raizor
Joined: 18 Jan 2004 Posts: 60 Location: out there
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Posted: Wed Sep 08, 2004 8:41 pm Post subject: modplayer that supports sound effects (for games etc) |
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I'm in the process of adding sound effects support to Adresd's modplayer. I was wondering what sort of sample format people would prefer for soundfx? Wav, Raw?? Any ideas would be helpful...
raizor |
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Darren
Joined: 12 Jul 2004 Posts: 23
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Posted: Thu Sep 09, 2004 3:24 am Post subject: |
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| wav is the most commonly used format for homebrew games that have sound effects |
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Drakonite Site Admin

Joined: 17 Jan 2004 Posts: 989
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Posted: Thu Sep 09, 2004 6:47 am Post subject: |
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Correct me if I'm wrong... but isn't wav a container file that can have any of hundreds of different audio formats? _________________ Shoot Pixels Not People!
Makeshift Development |
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Raizor
Joined: 18 Jan 2004 Posts: 60 Location: out there
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Posted: Thu Sep 09, 2004 10:46 am Post subject: |
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wav is just pcm container afaik. was thinking of internal conversion anyway, so it shouldn't matter.
besides, if wav is as you say, then "fuck that" ;) |
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zaphod
Joined: 21 Jul 2004 Posts: 53
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Posted: Fri Sep 10, 2004 7:46 am Post subject: |
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| actually i thought the usal tech fo rsond effects in a game using MODs is to put the effects in the MOD itself. |
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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Fri Sep 10, 2004 7:48 am Post subject: |
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Reminds me the old days...
Whatever: what WOULD be useful actually is to put a callback from the IOP to EE, watching for certain commands in the stream. Introducing "invalid" commands (which gets ignored by the player) are useful to sync the game with the music. _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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