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modplayer that supports sound effects (for games etc)

 
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Raizor



Joined: 18 Jan 2004
Posts: 60
Location: out there

PostPosted: Wed Sep 08, 2004 8:41 pm    Post subject: modplayer that supports sound effects (for games etc) Reply with quote

I'm in the process of adding sound effects support to Adresd's modplayer. I was wondering what sort of sample format people would prefer for soundfx? Wav, Raw?? Any ideas would be helpful...

raizor
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Darren



Joined: 12 Jul 2004
Posts: 23

PostPosted: Thu Sep 09, 2004 3:24 am    Post subject: Reply with quote

wav is the most commonly used format for homebrew games that have sound effects
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Drakonite
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Joined: 17 Jan 2004
Posts: 989

PostPosted: Thu Sep 09, 2004 6:47 am    Post subject: Reply with quote

Correct me if I'm wrong... but isn't wav a container file that can have any of hundreds of different audio formats?
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Raizor



Joined: 18 Jan 2004
Posts: 60
Location: out there

PostPosted: Thu Sep 09, 2004 10:46 am    Post subject: Reply with quote

wav is just pcm container afaik. was thinking of internal conversion anyway, so it shouldn't matter.

besides, if wav is as you say, then "fuck that" ;)
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zaphod



Joined: 21 Jul 2004
Posts: 53

PostPosted: Fri Sep 10, 2004 7:46 am    Post subject: Reply with quote

actually i thought the usal tech fo rsond effects in a game using MODs is to put the effects in the MOD itself.
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Fri Sep 10, 2004 7:48 am    Post subject: Reply with quote

Reminds me the old days...

Whatever: what WOULD be useful actually is to put a callback from the IOP to EE, watching for certain commands in the stream. Introducing "invalid" commands (which gets ignored by the player) are useful to sync the game with the music.
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