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Galuaxians

 
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antiroC



Joined: 17 Sep 2005
Posts: 6

PostPosted: Sun Sep 18, 2005 2:24 am    Post subject: Galuaxians Reply with quote

Hey all - first post here.

Currently I am developing my first game using Luaplayer, called Galuaxians, it's a space shooty game.

Still loads to do, but here is a wip screenshot:



The main problem I have at the minute is the collision detection routine. It works, but is not very accurate. Otherwise things are going pretty well I think...
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LuMo



Joined: 21 Aug 2005
Posts: 410
Location: Austria

PostPosted: Sun Sep 18, 2005 2:30 am    Post subject: Reply with quote

guess you use collision detection via distance vectors (most things seem to be like circles, which would make it quite easy without a lot of calculations...)
looks nice by now
greets
Lumo, who is ill :(
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antiroC



Joined: 17 Sep 2005
Posts: 6

PostPosted: Tue Dec 06, 2005 1:16 am    Post subject: Reply with quote

OK, finally got this done. Here are a couple of new screenshots:

The intro screen:


Ingame screen:


You can get the game from here

Currently only made a proper version for v1.5. I'll do a version for 1.0 if there is a need for it....
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Shine



Joined: 03 Dec 2004
Posts: 728
Location: Germany

PostPosted: Tue Dec 06, 2005 3:21 am    Post subject: Reply with quote

antiroC wrote:
Currently only made a proper version for v1.5. I'll do a version for 1.0 if there is a need for it....


No problem, it works with the latest Lua Player, too, when copying the Gal directory to the Applications directory and renaming the startup script :-) The game looks really professional!

One improvement idea: When your ship was destroyed, it would be nice if the ship is undestroyable for some time.
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antiroC



Joined: 17 Sep 2005
Posts: 6

PostPosted: Tue Dec 06, 2005 7:23 am    Post subject: Reply with quote

Hey Shine, glad you like it :)

You're right about the invincible ship thing - I had a game tonight and got killed before I could move out the way - for the first time ever.

Funny how these things never come to light before release.......
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