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antiroC
Joined: 17 Sep 2005 Posts: 6
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Posted: Sun Sep 18, 2005 2:24 am Post subject: Galuaxians |
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Hey all - first post here.
Currently I am developing my first game using Luaplayer, called Galuaxians, it's a space shooty game.
Still loads to do, but here is a wip screenshot:
The main problem I have at the minute is the collision detection routine. It works, but is not very accurate. Otherwise things are going pretty well I think... |
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LuMo
Joined: 21 Aug 2005 Posts: 410 Location: Austria
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Posted: Sun Sep 18, 2005 2:30 am Post subject: |
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guess you use collision detection via distance vectors (most things seem to be like circles, which would make it quite easy without a lot of calculations...)
looks nice by now
greets
Lumo, who is ill :( |
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antiroC
Joined: 17 Sep 2005 Posts: 6
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Posted: Tue Dec 06, 2005 1:16 am Post subject: |
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OK, finally got this done. Here are a couple of new screenshots:
The intro screen:
Ingame screen:
You can get the game from here
Currently only made a proper version for v1.5. I'll do a version for 1.0 if there is a need for it.... |
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Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
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Posted: Tue Dec 06, 2005 3:21 am Post subject: |
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| antiroC wrote: | | Currently only made a proper version for v1.5. I'll do a version for 1.0 if there is a need for it.... |
No problem, it works with the latest Lua Player, too, when copying the Gal directory to the Applications directory and renaming the startup script :-) The game looks really professional!
One improvement idea: When your ship was destroyed, it would be nice if the ship is undestroyable for some time. |
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antiroC
Joined: 17 Sep 2005 Posts: 6
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Posted: Tue Dec 06, 2005 7:23 am Post subject: |
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Hey Shine, glad you like it :)
You're right about the invincible ship thing - I had a game tonight and got killed before I could move out the way - for the first time ever.
Funny how these things never come to light before release....... |
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