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Windows luaplayer

 
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fullerlee



Joined: 03 Nov 2005
Posts: 54

PostPosted: Fri Jan 20, 2006 9:51 am    Post subject: Windows luaplayer Reply with quote

First of all, I must say lua psp is a fantastic product.

I test most of my development on the windows luaplayer, so I'm adhering to v1.4 of psp lua. There are a number of things in v1.6 that I'd really like to use (such as ttf & lan support).

What is everyone else doing about this? Are people developing & testing on a real PSP, or does someone have a v1.6 windows luaplayer?

Thanks,

Lee
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youresam



Joined: 06 Nov 2005
Posts: 87

PostPosted: Fri Jan 20, 2006 1:29 pm    Post subject: Reply with quote

The windows version is not the same, and not as close to as many features as the PSP version. Shine is still trying to fix the flickering with frames, and there is also no file, wlan, System., and lots more missing.

(Oh, and I think you mean .16, not 1.6)
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modsyn



Joined: 27 Sep 2005
Posts: 28

PostPosted: Fri Jan 20, 2006 2:27 pm    Post subject: Reply with quote

i write most of my lua code on the psp itself. have you tried out ema's
TTLDE program? it has a very fast and (relatively) easy to use text input
system, copy/past support, multiple document (like netscape/firefox tabs),
and the ability to execute the current open file as a LUA script. it's by far
one of the best developer's tool to have for luaplayer.



modsyn
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fullerlee



Joined: 03 Nov 2005
Posts: 54

PostPosted: Fri Jan 20, 2006 6:59 pm    Post subject: Reply with quote

I've seen screenshots of ttlde and it does look very impressive, I've not yet tried it on the PSP.
The project I'm working on is about 4k lines of code and growing, and editing it without a keyboard is a bit daunting.

Lee
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Arwin



Joined: 12 Jul 2005
Posts: 426

PostPosted: Sat Jan 21, 2006 12:09 am    Post subject: Reply with quote

i kinda like the 'press start to restart' approach while editing the source on the PSP over the USB using a PC.
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fullerlee



Joined: 03 Nov 2005
Posts: 54

PostPosted: Sat Jan 21, 2006 2:42 am    Post subject: Reply with quote

Arwin - Yes that sounds like a workable solution. So are you leaving the USB connection open throughout your code?
A while ago I heard of a bug with having the USB connection open and writing to memory stick (or something like that, I don't remember the details). Is there anything I need to be careful of if going for this approach?

Thanks,

Lee
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the underminer



Joined: 03 Oct 2005
Posts: 124
Location: Netherlands

PostPosted: Sat Jan 21, 2006 7:01 pm    Post subject: Reply with quote

I use the windows version by lumo. Somehow, lumo's version works for where I get a black OpenGL screen on the official ones. I slower the buttonresponse with System.sleep between Control.read() commands. And that's annoying, since lumo's version doesn't support that function
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Arwin



Joined: 12 Jul 2005
Posts: 426

PostPosted: Sun Jan 22, 2006 2:11 am    Post subject: Reply with quote

fullerlee wrote:
Arwin - Yes that sounds like a workable solution. So are you leaving the USB connection open throughout your code?
A while ago I heard of a bug with having the USB connection open and writing to memory stick (or something like that, I don't remember the details). Is there anything I need to be careful of if going for this approach?

Thanks,

Lee


Yes, I think you should avoid writing to the memorystick from the PSP while you have a connection to the PC. THis means closing the USB connection (properly) before writing from the PSP.
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Koba



Joined: 29 Sep 2005
Posts: 59

PostPosted: Thu Jan 26, 2006 7:06 am    Post subject: Reply with quote

which makes the usb function useless? if you can't write to it while connected, then whats the point of usb functions?
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LuMo



Joined: 21 Aug 2005
Posts: 410
Location: Austria

PostPosted: Thu Jan 26, 2006 7:22 am    Post subject: Reply with quote

writing to ms via usb is not soo smart
cause luaplayer will open/close files
if you got bit of bad luck... the stick is fucked up...
not only words to push fear around...
a mate lost 2 ms already...
greets
lumo
PS: good to see that my luaplayer release is used :)
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fullerlee



Joined: 03 Nov 2005
Posts: 54

PostPosted: Thu Jan 26, 2006 7:25 am    Post subject: Reply with quote

My understanding is that if your LUA code writes to the MS, then you need to make sure the USB connection is closed prior to writing or bad things will happen.

If your LUA code doesn't write to MS, then you're fine.
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Ferrero



Joined: 19 Dec 2005
Posts: 15

PostPosted: Thu Jan 26, 2006 8:47 pm    Post subject: Reply with quote

Lumo,

what's the diffrence beetwen shine luaplayerforwindows and yours ?

Thanks
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LuMo



Joined: 21 Aug 2005
Posts: 410
Location: Austria

PostPosted: Thu Jan 26, 2006 8:56 pm    Post subject: Reply with quote

i modded some lines of code
and added some features (filters, as shown on my webpage...[blending modes are not added...])

greets
lumo
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